From: Michal Krol Date: Wed, 13 Apr 2005 14:05:06 +0000 (+0000) Subject: clean-up stuff X-Git-Tag: mesa-7.8~9446 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=fa2802d4d0b563c5bb9463d5882046e3fda6265a;p=platform%2Fupstream%2Fmesa.git clean-up stuff --- diff --git a/src/mesa/shader/shaderobjects_3dlabs.c b/src/mesa/shader/shaderobjects_3dlabs.c index 7ac8ae1..203a006 100755 --- a/src/mesa/shader/shaderobjects_3dlabs.c +++ b/src/mesa/shader/shaderobjects_3dlabs.c @@ -28,6 +28,8 @@ * \author Michal Krol */ +/* Set this to 1 when we are ready to use 3dlabs' front-end */ +#define USE_3DLABS_FRONTEND 0 #include "glheader.h" #include "shaderobjects.h" @@ -35,8 +37,11 @@ #include "context.h" #include "macros.h" #include "hash.h" + +#if USE_3DLABS_FRONTEND #include "slang_mesa.h" #include "Public/ShaderLang.h" +#endif struct gl2_unknown_obj { @@ -399,7 +404,9 @@ _container_constructor (struct gl2_container_impl *impl) struct gl2_3dlabs_shhandle_obj { struct gl2_unkinner_obj _unknown; +#if USE_3DLABS_FRONTEND ShHandle handle; +#endif }; struct gl2_3dlabs_shhandle_impl @@ -411,22 +418,22 @@ struct gl2_3dlabs_shhandle_impl static void _3dlabs_shhandle_destructor (struct gl2_unknown_intf **intf) { -#if FEATURE_shading_language +#if USE_3DLABS_FRONTEND struct gl2_3dlabs_shhandle_impl *impl = (struct gl2_3dlabs_shhandle_impl *) intf; - ShDestruct (impl->_obj.handle); - _unkinner_destructor (intf); -#else - (void) _unkinner_destructor; #endif + _unkinner_destructor (intf); } static GLvoid * _3dlabs_shhandle_GetShHandle (struct gl2_3dlabs_shhandle_intf **intf) { +#if USE_3DLABS_FRONTEND struct gl2_3dlabs_shhandle_impl *impl = (struct gl2_3dlabs_shhandle_impl *) intf; - return impl->_obj.handle; +#else + return NULL; +#endif } static struct gl2_3dlabs_shhandle_intf _3dlabs_shhandle_vftbl = { @@ -443,7 +450,9 @@ _3dlabs_shhandle_constructor (struct gl2_3dlabs_shhandle_impl *impl, struct gl2_ { _unkinner_constructor ((struct gl2_unkinner_impl *) impl, outer); impl->_vftbl = &_3dlabs_shhandle_vftbl; +#if USE_3DLABS_FRONTEND impl->_obj.handle = NULL; +#endif } struct gl2_shader_obj @@ -476,18 +485,22 @@ _shader_destructor (struct gl2_unknown_intf **intf) static struct gl2_unknown_intf ** _shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) { +#if USE_3DLABS_FRONTEND struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; +#endif if (uiid == UIID_SHADER) { (**intf).AddRef (intf); return intf; } +#if USE_3DLABS_FRONTEND if (uiid == UIID_3DLABS_SHHANDLE) { (**intf).AddRef (intf); return (struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl; } +#endif return _generic_QueryInterface (intf, uiid); } @@ -528,15 +541,17 @@ _shader_GetSource (struct gl2_shader_intf **intf) static GLvoid _shader_Compile (struct gl2_shader_intf **intf) { -#if FEATURE_shading_language struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; +#if USE_3DLABS_FRONTEND char **strings; TBuiltInResource res; +#endif impl->_obj.compile_status = GL_FALSE; _mesa_free ((void *) impl->_obj._generic.info_log); impl->_obj._generic.info_log = NULL; +#if USE_3DLABS_FRONTEND /* 3dlabs compiler expects us to feed it with null-terminated string array, we've got only one big string with offsets, so we must split it; but when there's only one string to deal with, we pass its address directly */ @@ -642,8 +657,10 @@ struct gl2_program_obj struct gl2_container_obj _container; GLboolean link_status; GLboolean validate_status; +#if USE_3DLABS_FRONTEND ShHandle linker; ShHandle uniforms; +#endif }; struct gl2_program_impl @@ -655,7 +672,7 @@ struct gl2_program_impl static void _program_destructor (struct gl2_unknown_intf **intf) { -#if FEATURE_shading_language +#if USE_3DLABS_FRONTEND struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; ShDestruct (impl->_obj.linker); @@ -717,15 +734,17 @@ _program_GetValidateStatus (struct gl2_program_intf **intf) static GLvoid _program_Link (struct gl2_program_intf **intf) { -#if FEATURE_shading_language struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; +#if USE_3DLABS_FRONTEND ShHandle *handles; GLuint i; +#endif impl->_obj.link_status = GL_FALSE; _mesa_free ((void *) impl->_obj._container._generic.info_log); impl->_obj._container._generic.info_log = NULL; +#if USE_3DLABS_FRONTEND handles = (ShHandle *) _mesa_malloc (impl->_obj._container.attached_count * sizeof (ShHandle)); if (handles == NULL) return; @@ -797,18 +816,14 @@ static struct gl2_program_intf _program_vftbl = { static void _program_constructor (struct gl2_program_impl *impl) { -#if FEATURE_shading_language _container_constructor ((struct gl2_container_impl *) impl); impl->_vftbl = &_program_vftbl; impl->_obj._container._generic._unknown._destructor = _program_destructor; impl->_obj.link_status = GL_FALSE; impl->_obj.validate_status = GL_FALSE; +#if USE_3DLABS_FRONTEND impl->_obj.linker = ShConstructLinker (EShExVertexFragment, 0); impl->_obj.uniforms = ShConstructUniformMap (); -#else - (void) _container_constructor; - (void) _program_destructor; - (void) _program_vftbl; #endif } @@ -876,15 +891,11 @@ static struct gl2_fragment_shader_intf _fragment_shader_vftbl = { static void _fragment_shader_constructor (struct gl2_fragment_shader_impl *impl) { -#if FEATURE_shading_language _shader_constructor ((struct gl2_shader_impl *) impl); impl->_vftbl = &_fragment_shader_vftbl; impl->_obj._shader._generic._unknown._destructor = _fragment_shader_destructor; +#if USE_3DLABS_FRONTEND impl->_obj._shader._3dlabs_shhandle._obj.handle = ShConstructCompiler (EShLangFragment, 0); -#else - (void) _shader_constructor; - (void) _fragment_shader_vftbl; - (void) _fragment_shader_destructor; #endif } @@ -952,14 +963,11 @@ static struct gl2_vertex_shader_intf _vertex_shader_vftbl = { static void _vertex_shader_constructor (struct gl2_vertex_shader_impl *impl) { -#if FEATURE_shading_language _shader_constructor ((struct gl2_shader_impl *) impl); impl->_vftbl = &_vertex_shader_vftbl; impl->_obj._shader._generic._unknown._destructor = _vertex_shader_destructor; +#if USE_3DLABS_FRONTEND impl->_obj._shader._3dlabs_shhandle._obj.handle = ShConstructCompiler (EShLangVertex, 0); -#else - (void) _vertex_shader_vftbl; - (void) _vertex_shader_destructor; #endif } @@ -1015,7 +1023,7 @@ _mesa_3dlabs_create_program_object (void) void _mesa_init_shaderobjects_3dlabs (GLcontext *ctx) { -#if FEATURE_shading_language +#if USE_3DLABS_FRONTEND _glslang_3dlabs_InitProcess (); _glslang_3dlabs_ShInitialize (); #endif