From: Justin Lebar Date: Fri, 18 Nov 2016 00:41:27 +0000 (+0000) Subject: [CUDA] Initialize our header search using the host triple. X-Git-Tag: llvmorg-4.0.0-rc1~4244 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=f91086b0a88e672ff5a796855057fc313fd10f7d;p=platform%2Fupstream%2Fllvm.git [CUDA] Initialize our header search using the host triple. Summary: This used to work because system headers are found in a (somewhat) predictable set of locations on Linux. But this is not the case on MacOS; without this change, we don't look in the right places for our headers when doing device-side compilation on Mac. Reviewers: tra Subscribers: cfe-commits Differential Revision: https://reviews.llvm.org/D26776 llvm-svn: 287286 --- diff --git a/clang/lib/Frontend/CompilerInstance.cpp b/clang/lib/Frontend/CompilerInstance.cpp index b96dc70..6fb880f 100644 --- a/clang/lib/Frontend/CompilerInstance.cpp +++ b/clang/lib/Frontend/CompilerInstance.cpp @@ -334,9 +334,16 @@ void CompilerInstance::createPreprocessor(TranslationUnitKind TUKind) { InitializePreprocessor(*PP, PPOpts, getPCHContainerReader(), getFrontendOpts()); - // Initialize the header search object. + // Initialize the header search object. In CUDA compilations, we use the aux + // triple (the host triple) to initialize our header search, since we need to + // find the host headers in order to compile the CUDA code. + const llvm::Triple *HeaderSearchTriple = &PP->getTargetInfo().getTriple(); + if (PP->getTargetInfo().getTriple().getOS() == llvm::Triple::CUDA && + PP->getAuxTargetInfo()) + HeaderSearchTriple = &PP->getAuxTargetInfo()->getTriple(); + ApplyHeaderSearchOptions(PP->getHeaderSearchInfo(), getHeaderSearchOpts(), - PP->getLangOpts(), PP->getTargetInfo().getTriple()); + PP->getLangOpts(), *HeaderSearchTriple); PP->setPreprocessedOutput(getPreprocessorOutputOpts().ShowCPP); diff --git a/clang/test/Preprocessor/cuda-macos-includes.cu b/clang/test/Preprocessor/cuda-macos-includes.cu new file mode 100644 index 0000000..da9f393 --- /dev/null +++ b/clang/test/Preprocessor/cuda-macos-includes.cu @@ -0,0 +1,13 @@ +// RUN: %clang -cc1 -fcuda-is-device -isysroot /var/empty \ +// RUN: -triple nvptx-nvidia-cuda -aux-triple i386-apple-macosx \ +// RUN: -S -fcuda-is-device -v -o /dev/null -x cuda %s 2>&1 | FileCheck %s + +// RUN: %clang -cc1 -isysroot /var/empty \ +// RUN: -triple i386-apple-macosx -aux-triple nvptx-nvidia-cuda \ +// RUN: -S -fcuda-is-device -v -o /dev/null -x cuda %s 2>&1 | FileCheck %s + +// Check that when we do CUDA host and device compiles on MacOS, we check for +// includes in /System/Library/Frameworks and /Library/Frameworks. + +// CHECK-DAG: ignoring nonexistent directory "/var/empty/System/Library/Frameworks" +// CHECK-DAG: ignoring nonexistent directory "/var/empty/Library/Frameworks"