From: Eric Anholt Date: Tue, 3 Feb 2015 00:13:49 +0000 (-0800) Subject: nir: Add a nir_shader_compiler_options struct pointed to by the shaders. X-Git-Tag: upstream/17.1.0~20729 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=f90bb54734bf03be6c736812226e3f65f2e11519;p=platform%2Fupstream%2Fmesa.git nir: Add a nir_shader_compiler_options struct pointed to by the shaders. This will be used to give the optimization passes a chance to customize behavior for the particular target device. v2: Rebase to master (no TGSI->NIR present) Reviewed-by: Kenneth Graunke (v1) --- diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp index 92cfab3..bc43a75 100644 --- a/src/glsl/nir/glsl_to_nir.cpp +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -124,11 +124,32 @@ private: }; /* end of anonymous namespace */ +static const nir_shader_compiler_options default_options = { +}; + nir_shader * glsl_to_nir(exec_list *ir, _mesa_glsl_parse_state *state, bool native_integers) { - nir_shader *shader = nir_shader_create(NULL); + const nir_shader_compiler_options *options; + + if (state) { + struct gl_context *ctx = state->ctx; + struct gl_shader_compiler_options *gl_options = + &ctx->Const.ShaderCompilerOptions[state->stage]; + + if (!gl_options->NirOptions) { + nir_shader_compiler_options *new_options = + rzalloc(ctx, nir_shader_compiler_options); + options = gl_options->NirOptions = new_options; + } else { + options = gl_options->NirOptions; + } + } else { + options = &default_options; + } + + nir_shader *shader = nir_shader_create(NULL, options); if (state) { shader->num_user_structures = state->num_user_structures; diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c index b46fd30..0d8c80a 100644 --- a/src/glsl/nir/nir.c +++ b/src/glsl/nir/nir.c @@ -29,7 +29,7 @@ #include nir_shader * -nir_shader_create(void *mem_ctx) +nir_shader_create(void *mem_ctx, const nir_shader_compiler_options *options) { nir_shader *shader = ralloc(mem_ctx, nir_shader); @@ -40,6 +40,8 @@ nir_shader_create(void *mem_ctx) shader->outputs = _mesa_hash_table_create(shader, _mesa_key_hash_string, _mesa_key_string_equal); + shader->options = options; + shader->num_user_structures = 0; shader->user_structures = NULL; diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index ceda977..d5253c4 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -1326,6 +1326,9 @@ typedef struct nir_function { exec_node_data(nir_function_overload, \ exec_list_get_head(&(func)->overload_list), node) +typedef struct nir_shader_compiler_options { +} nir_shader_compiler_options; + typedef struct nir_shader { /** hash table of name -> uniform nir_variable */ struct hash_table *uniforms; @@ -1336,6 +1339,13 @@ typedef struct nir_shader { /** hash table of name -> output nir_variable */ struct hash_table *outputs; + /** Set of driver-specific options for the shader. + * + * The memory for the options is expected to be kept in a single static + * copy by the driver. + */ + const struct nir_shader_compiler_options *options; + /** list of global variables in the shader */ struct exec_list globals; @@ -1361,12 +1371,13 @@ typedef struct nir_shader { unsigned num_inputs, num_uniforms, num_outputs; } nir_shader; -#define nir_foreach_overload(shader, overload) \ +#define nir_foreach_overload(shader, overload) \ foreach_list_typed(nir_function, func, node, &(shader)->functions) \ foreach_list_typed(nir_function_overload, overload, node, \ &(func)->overload_list) -nir_shader *nir_shader_create(void *mem_ctx); +nir_shader *nir_shader_create(void *mem_ctx, + const nir_shader_compiler_options *options); /** creates a register, including assigning it an index and adding it to the list */ nir_register *nir_global_reg_create(nir_shader *shader); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 05e9575..8d2bd74 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3034,6 +3034,8 @@ struct gl_shader_compiler_options GLboolean OptimizeForAOS; struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */ + + struct nir_shader_compiler_options *NirOptions; };