From: Brian Paul Date: Mon, 18 Sep 2006 15:02:26 +0000 (+0000) Subject: set lambda to zero for textured points (bug 8320) X-Git-Tag: 062012170305~20510 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=f7da4e687c4ed81495b532f3a43e0efdc32fea37;p=profile%2Fivi%2Fmesa.git set lambda to zero for textured points (bug 8320) --- diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h index 4ce2610..432bf05 100644 --- a/src/mesa/swrast/s_pointtemp.h +++ b/src/mesa/swrast/s_pointtemp.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 6.5.2 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -119,7 +119,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) span->arrayMask |= SPAN_INDEX; #endif #if FLAGS & TEXTURE - span->arrayMask |= SPAN_TEXTURE; + span->arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA); if (ctx->FragmentProgram._Active) { /* Don't divide texture s,t,r by q (use TXP to do that) */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { @@ -150,7 +150,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) span->arrayMask |= SPAN_COVERAGE; #endif #if FLAGS & SPRITE - span->arrayMask |= SPAN_TEXTURE; + span->arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA); #endif /* Compute point size if not known to be one */ @@ -232,12 +232,14 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) /* check if we need to flush */ if (span->end + (xmax-xmin+1) * (ymax-ymin+1) >= MAX_WIDTH || (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT))) { + if (span->end > 0) { #if FLAGS & RGBA - _swrast_write_rgba_span(ctx, span); + _swrast_write_rgba_span(ctx, span); #else - _swrast_write_index_span(ctx, span); + _swrast_write_index_span(ctx, span); #endif - span->end = 0; + span->end = 0; + } } /* @@ -279,6 +281,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { if (ctx->Texture._EnabledCoordUnits & (1 << u)) { COPY_4V(span->array->texcoords[u][count], texcoord[u]); + span->array->lambda[u][count] = 0.0; } } #endif @@ -343,6 +346,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) span->array->texcoords[u][count][1] = t; span->array->texcoords[u][count][2] = r; span->array->texcoords[u][count][3] = 1.0F; + span->array->lambda[u][count] = 0.0; /* XXX fix? */ } else { COPY_4V(span->array->texcoords[u][count], vert->texcoord[u]);