From: Dave Airlie Date: Tue, 14 Apr 2020 21:17:20 +0000 (+1000) Subject: llvmpipe: fixup context leaks. X-Git-Tag: upstream/20.1.8~1363 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=f4edc6f8bd89e97047b79a4685640d0546e90a10;p=platform%2Fupstream%2Fmesa.git llvmpipe: fixup context leaks. Make sure we unreference all resources for all shaders on context destruction. Fixes: eb5227173f03 (llvmpipe: add support for tessellation shaders) Reviewed-by: Roland Scheidegger Part-of: --- diff --git a/src/gallium/drivers/llvmpipe/lp_context.c b/src/gallium/drivers/llvmpipe/lp_context.c index a9c6ae6..66d72b9 100644 --- a/src/gallium/drivers/llvmpipe/lp_context.c +++ b/src/gallium/drivers/llvmpipe/lp_context.c @@ -55,7 +55,7 @@ static void llvmpipe_destroy( struct pipe_context *pipe ) { struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); - uint i, j; + uint i; lp_print_counters(); @@ -80,21 +80,18 @@ static void llvmpipe_destroy( struct pipe_context *pipe ) pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL); - for (i = 0; i < ARRAY_SIZE(llvmpipe->sampler_views[0]); i++) { - pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT][i], NULL); - } - - for (i = 0; i < ARRAY_SIZE(llvmpipe->sampler_views[0]); i++) { - pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_VERTEX][i], NULL); - } - - for (i = 0; i < ARRAY_SIZE(llvmpipe->sampler_views[0]); i++) { - pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_GEOMETRY][i], NULL); - } - - for (i = 0; i < ARRAY_SIZE(llvmpipe->constants); i++) { - for (j = 0; j < ARRAY_SIZE(llvmpipe->constants[i]); j++) { - pipe_resource_reference(&llvmpipe->constants[i][j].buffer, NULL); + for (enum pipe_shader_type s = PIPE_SHADER_VERTEX; s < PIPE_SHADER_TYPES; s++) { + for (i = 0; i < ARRAY_SIZE(llvmpipe->sampler_views[0]); i++) { + pipe_sampler_view_reference(&llvmpipe->sampler_views[s][i], NULL); + } + for (i = 0; i < LP_MAX_TGSI_SHADER_IMAGES; i++) { + pipe_resource_reference(&llvmpipe->images[s][i].resource, NULL); + } + for (i = 0; i < LP_MAX_TGSI_SHADER_BUFFERS; i++) { + pipe_resource_reference(&llvmpipe->ssbos[s][i].buffer, NULL); + } + for (i = 0; i < ARRAY_SIZE(llvmpipe->constants[s]); i++) { + pipe_resource_reference(&llvmpipe->constants[s][i].buffer, NULL); } }