From: Marek Olšák Date: Thu, 16 Nov 2017 03:46:02 +0000 (+0100) Subject: mesa: reduce the size of gl_texture_image X-Git-Tag: upstream/18.1.0~1733 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=f4ea2b2a9e99d93fbf36c3f0e5f6f384be3cdb89;p=platform%2Fupstream%2Fmesa.git mesa: reduce the size of gl_texture_image 80 -> 40 bytes. Reviewed-by: Brian Paul --- diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index a589bd4..b619d5c 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -965,35 +965,36 @@ typedef enum */ struct gl_texture_image { - GLint InternalFormat; /**< Internal format as given by the user */ + struct gl_texture_object *TexObject; /**< Pointer back to parent object */ + + GLenum16 InternalFormat; /**< Internal format as given by the user */ GLenum16 _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, - * GL_LUMINANCE, GL_LUMINANCE_ALPHA, - * GL_INTENSITY, GL_DEPTH_COMPONENT or - * GL_DEPTH_STENCIL_EXT only. Used for - * choosing TexEnv arithmetic. - */ - mesa_format TexFormat; /**< The actual texture memory format */ - - GLuint Border; /**< 0 or 1 */ - GLuint Width; /**< = 2^WidthLog2 + 2*Border */ - GLuint Height; /**< = 2^HeightLog2 + 2*Border */ - GLuint Depth; /**< = 2^DepthLog2 + 2*Border */ - GLuint Width2; /**< = Width - 2*Border */ - GLuint Height2; /**< = Height - 2*Border */ - GLuint Depth2; /**< = Depth - 2*Border */ - GLuint WidthLog2; /**< = log2(Width2) */ - GLuint HeightLog2; /**< = log2(Height2) */ - GLuint DepthLog2; /**< = log2(Depth2) */ - GLuint MaxNumLevels; /**< = maximum possible number of mipmap + * GL_LUMINANCE, GL_LUMINANCE_ALPHA, + * GL_INTENSITY, GL_DEPTH_COMPONENT or + * GL_DEPTH_STENCIL_EXT only. Used for + * choosing TexEnv arithmetic. + */ + mesa_format TexFormat:16; /**< The actual texture memory format */ + + GLushort Width; /**< = 2^WidthLog2 + 2*Border */ + GLushort Height; /**< = 2^HeightLog2 + 2*Border */ + GLushort Depth; /**< = 2^DepthLog2 + 2*Border */ + GLushort Width2; /**< = Width - 2*Border */ + GLushort Height2; /**< = Height - 2*Border */ + GLushort Depth2; /**< = Depth - 2*Border */ + GLubyte WidthLog2; /**< = log2(Width2) */ + GLubyte HeightLog2; /**< = log2(Height2) */ + GLubyte DepthLog2; /**< = log2(Depth2) */ + GLubyte Border; /**< 0 or 1 */ + GLubyte MaxNumLevels; /**< = maximum possible number of mipmap levels, computed from the dimensions */ - struct gl_texture_object *TexObject; /**< Pointer back to parent object */ - GLuint Level; /**< Which mipmap level am I? */ + GLubyte Level; /**< Which mipmap level am I? */ /** Cube map face: index into gl_texture_object::Image[] array */ - GLuint Face; + GLubyte Face; /** GL_ARB_texture_multisample */ - GLuint NumSamples; /**< Sample count, or 0 for non-multisample */ + GLubyte NumSamples; /**< Sample count, or 0 for non-multisample */ GLboolean FixedSampleLocations; /**< Same sample locations for all pixels? */ };