From: Vasily Khoruzhick Date: Mon, 28 Jan 2013 19:40:29 +0000 (+0300) Subject: pixman-renderer: handle surface transform matrix properly X-Git-Tag: 1.0.90~163 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=f4a457fe0ff3b0a049c3fe80daeca22b5769564c;p=platform%2Fupstream%2Fweston.git pixman-renderer: handle surface transform matrix properly Signed-off-by: Vasily Khoruzhick --- diff --git a/src/pixman-renderer.c b/src/pixman-renderer.c index 8d95197..908824c 100644 --- a/src/pixman-renderer.c +++ b/src/pixman-renderer.c @@ -104,8 +104,72 @@ pixman_renderer_read_pixels(struct weston_output *output, return 0; } +#define D2F(v) pixman_double_to_fixed((double)v) + +static void +repaint_region_complex(struct weston_surface *es, struct weston_output *output, + pixman_region32_t *region) +{ + struct pixman_renderer *pr = + (struct pixman_renderer *) output->compositor->renderer; + struct pixman_surface_state *ps = get_surface_state(es); + struct pixman_output_state *po = get_output_state(output); + int nrects, i; + pixman_box32_t *rects; + + /* Pixman supports only 2D transform matrix, but Weston uses 3D, + * so we're omitting Z coordinate here + */ + pixman_transform_t transform = {{ + { D2F(es->transform.matrix.d[0]), + D2F(es->transform.matrix.d[4]), + D2F(es->transform.matrix.d[12]), + }, + { D2F(es->transform.matrix.d[1]), + D2F(es->transform.matrix.d[5]), + D2F(es->transform.matrix.d[13]), + }, + { D2F(es->transform.matrix.d[3]), + D2F(es->transform.matrix.d[7]), + D2F(es->transform.matrix.d[15]), + } + }}; + + pixman_transform_invert(&transform, &transform); + + pixman_image_set_transform(ps->image, &transform); + pixman_image_set_filter(ps->image, PIXMAN_FILTER_BILINEAR, NULL, 0); + + rects = pixman_region32_rectangles(region, &nrects); + for (i = 0; i < nrects; i++) { + pixman_image_composite32(PIXMAN_OP_OVER, + ps->image, /* src */ + NULL /* mask */, + po->shadow_image, /* dest */ + rects[i].x1, rects[i].y1, /* src_x, src_y */ + 0, 0, /* mask_x, mask_y */ + rects[i].x1, rects[i].y1, /* dst_x, dst_y */ + rects[i].x2 - rects[i].x1, /* width */ + rects[i].y2 - rects[i].y1 /* height */ + ); + + if (!pr->repaint_debug) + continue; + + pixman_image_composite32(PIXMAN_OP_OVER, + pr->debug_color, /* src */ + NULL /* mask */, + po->shadow_image, /* dest */ + 0, 0, /* src_x, src_y */ + 0, 0, /* mask_x, mask_y */ + rects[i].x1, rects[i].y1, /* dest_x, dest_y */ + rects[i].x2 - rects[i].x1, /* width */ + rects[i].y2 - rects[i].y1 /* height */); + } +} + static void -repaint_region(struct weston_surface *es, struct weston_output *output, +repaint_region_simple(struct weston_surface *es, struct weston_output *output, pixman_region32_t *region, pixman_region32_t *surf_region, pixman_op_t pixman_op) { @@ -126,15 +190,18 @@ repaint_region(struct weston_surface *es, struct weston_output *output, pixman_region32_init(&final_region); pixman_region32_copy(&final_region, surf_region); - if (es->transform.enabled) { + pixman_image_set_filter(ps->image, PIXMAN_FILTER_NEAREST, NULL, 0); + pixman_image_set_transform(ps->image, NULL); + + if (!es->transform.enabled) { + pixman_region32_translate(&final_region, es->geometry.x, es->geometry.y); + } else { weston_surface_to_global_float(es, 0, 0, &surface_x, &surface_y); pixman_region32_translate(&final_region, (int)surface_x, (int)surface_y); - } else - pixman_region32_translate(&final_region, es->geometry.x, es->geometry.y); + } /* That's what we need to paint */ pixman_region32_intersect(&final_region, &final_region, region); - rects = pixman_region32_rectangles(&final_region, &nrects); for (i = 0; i < nrects; i++) { @@ -192,20 +259,26 @@ draw_surface(struct weston_surface *es, struct weston_output *output, goto out; } - /* blended region is whole surface minus opaque region: */ - pixman_region32_init_rect(&surface_blend, 0, 0, - es->geometry.width, es->geometry.height); - pixman_region32_subtract(&surface_blend, &surface_blend, &es->opaque); - - if (pixman_region32_not_empty(&es->opaque)) { - repaint_region(es, output, &repaint, &es->opaque, PIXMAN_OP_SRC); - } - - if (pixman_region32_not_empty(&surface_blend)) { - repaint_region(es, output, &repaint, &surface_blend, PIXMAN_OP_OVER); + /* TODO: Implement repaint_region_complex() using pixman_composite_trapezoids() */ + if (es->transform.enabled && + es->transform.matrix.type != WESTON_MATRIX_TRANSFORM_TRANSLATE) { + repaint_region_complex(es, output, &repaint); + } else { + /* blended region is whole surface minus opaque region: */ + pixman_region32_init_rect(&surface_blend, 0, 0, + es->geometry.width, es->geometry.height); + pixman_region32_subtract(&surface_blend, &surface_blend, &es->opaque); + + if (pixman_region32_not_empty(&es->opaque)) { + repaint_region_simple(es, output, &repaint, &es->opaque, PIXMAN_OP_SRC); + } + + if (pixman_region32_not_empty(&surface_blend)) { + repaint_region_simple(es, output, &repaint, &surface_blend, PIXMAN_OP_OVER); + } + pixman_region32_fini(&surface_blend); } - pixman_region32_fini(&surface_blend); out: pixman_region32_fini(&repaint);