From: Brian Date: Thu, 12 Jul 2007 22:17:14 +0000 (-0600) Subject: minor changes, comments about multiple color buffers, MRT. X-Git-Tag: 062012170305~17580^2~390^2~4694 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=f0f9a22609ccf2b8edc5760480f1a7a78cb504d7;p=profile%2Fivi%2Fmesa.git minor changes, comments about multiple color buffers, MRT. --- diff --git a/src/mesa/pipe/p_state.h b/src/mesa/pipe/p_state.h index 3dfe584..2b0d659 100644 --- a/src/mesa/pipe/p_state.h +++ b/src/mesa/pipe/p_state.h @@ -49,7 +49,7 @@ #define PIPE_MAX_CLIP_PLANES 6 #define PIPE_MAX_CONSTANT 32 #define PIPE_ATTRIB_MAX 32 - +#define PIPE_MAX_COLOR_BUFS 8 /* fwd decl */ @@ -192,9 +192,10 @@ struct pipe_stencil_state { struct pipe_framebuffer_state { - GLuint num_cbufs; /**< Number of color bufs to draw to */ - struct pipe_surface *cbufs[4]; /**< OpenGL can write to as many as - 4 color buffers at once */ + /** multiple colorbuffers for multiple render targets */ + GLuint num_cbufs; + struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS]; + struct pipe_surface *zbuf; /**< Z buffer */ struct pipe_surface *sbuf; /**< Stencil buffer */ struct pipe_surface *abuf; /**< Accum buffer */ @@ -221,6 +222,7 @@ struct pipe_sampler_state #if 0 /* need these? */ GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */ GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */ + GLfloat border_color[4]; #endif GLfloat max_anisotropy; }; diff --git a/src/mesa/pipe/softpipe/sp_quad_bufloop.c b/src/mesa/pipe/softpipe/sp_quad_bufloop.c index 977cc74..76e7fd5 100644 --- a/src/mesa/pipe/softpipe/sp_quad_bufloop.c +++ b/src/mesa/pipe/softpipe/sp_quad_bufloop.c @@ -23,9 +23,15 @@ cbuf_loop_quad(struct quad_stage *qs, struct quad_header *quad) /* make copy of original colors since they can get modified * by blending and masking. + * XXX we won't have to do this if the fragment program actually emits + * N separate colors and we're drawing to N color buffers (MRT). + * But if we emitted one color and glDrawBuffer(GL_FRONT_AND_BACK) is + * in effect, we need to save/restore colors like this. */ memcpy(tmp, quad->outputs.color, sz); + assert(softpipe->framebuffer.num_cbufs <= PIPE_MAX_COLOR_BUFS); + for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) { /* set current cbuffer */ softpipe->cbuf = softpipe->framebuffer.cbufs[i]; @@ -45,7 +51,8 @@ cbuf_loop_quad(struct quad_stage *qs, struct quad_header *quad) /** * Create the colorbuffer loop stage. - * This is used to implement GL_FRONT_AND_BACK rendering. + * This is used to implement multiple render targets and GL_FRONT_AND_BACK + * rendering. */ struct quad_stage *sp_quad_bufloop_stage( struct softpipe_context *softpipe ) {