From: Chad Versace Date: Fri, 7 Oct 2011 19:12:46 +0000 (-0700) Subject: intel: Fix scatter/gather for depthstencil textures X-Git-Tag: 062012170305~3830 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=ef6de0141ca7c9757ef40b3db18202b11ab2ec98;p=profile%2Fivi%2Fmesa.git intel: Fix scatter/gather for depthstencil textures During anholt's MapTextureImage refactoring, the call to intel_tex_image_s8z24_create_renderbuffers was missplaced. It needs to occur *after* the miptree is allocated. Reviewed-by: Eric Anholt Signed-off-by: Chad Versace --- diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index 83ba50e..fff2dae 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -66,11 +66,6 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, */ ctx->Driver.FreeTextureImageBuffer(ctx, image); - if (intel->must_use_separate_stencil - && image->TexFormat == MESA_FORMAT_S8_Z24) { - intel_tex_image_s8z24_create_renderbuffers(intel, intel_image); - } - if (intel_texobj->mt && intel_miptree_match_image(intel_texobj->mt, image)) { intel_miptree_reference(&intel_image->mt, intel_texobj->mt); @@ -90,6 +85,11 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, */ intel_miptree_reference(&intel_texobj->mt, intel_image->mt); + if (intel->must_use_separate_stencil + && image->TexFormat == MESA_FORMAT_S8_Z24) { + intel_tex_image_s8z24_create_renderbuffers(intel, intel_image); + } + DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n", __FUNCTION__, texobj, image->Level, width, height, depth, intel_image->mt);