From: Peter Gal Date: Mon, 7 Sep 2015 09:16:55 +0000 (+0200) Subject: ShaderRenderCase: bit of cleanup X-Git-Tag: upstream/0.1.0~812^2~521^2~6^2~38 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=ee5edfc74c4eb51834aaa87e2d9db56fef27454c;p=platform%2Fupstream%2FVK-GL-CTS.git ShaderRenderCase: bit of cleanup --- diff --git a/external/vulkancts/modules/vulkan/shaderrendercase/vktShaderRenderCase.cpp b/external/vulkancts/modules/vulkan/shaderrendercase/vktShaderRenderCase.cpp index a86c135..6c08b9d 100644 --- a/external/vulkancts/modules/vulkan/shaderrendercase/vktShaderRenderCase.cpp +++ b/external/vulkancts/modules/vulkan/shaderrendercase/vktShaderRenderCase.cpp @@ -231,11 +231,14 @@ ShaderEvalContext::ShaderEvalContext (const QuadGrid& quadGrid_) switch (binding.getType()) { case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D()->getRefTexture(); break; -/* case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); break; + // \todo [2015-09-07 elecro] Add support for the other binding types + /* + case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); break; case TextureBinding::TYPE_2D_ARRAY: textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture(); break; - case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break;*/ + case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break; + */ default: - DE_ASSERT(DE_FALSE); + TCU_THROW(InternalError, "Handling of texture binding type not implemented"); } } @@ -710,7 +713,6 @@ void ShaderRenderCaseInstance::setupDefaultInputs (const QuadGrid& quadGrid) void ShaderRenderCaseInstance::render (Surface& result, const QuadGrid& quadGrid) { - // TODO!! Vk rendering const VkDevice vkDevice = m_context.getDevice(); const DeviceInterface& vk = m_context.getDeviceInterface(); const VkQueue queue = m_context.getUniversalQueue(); @@ -860,7 +862,6 @@ void ShaderRenderCaseInstance::render (Surface& result, const QuadGrid& quadGrid // Create pipeline layout { - // TODO:: Connect uniforms here? const VkPipelineLayoutCreateInfo pipelineLayoutParams = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType; @@ -1184,19 +1185,14 @@ void ShaderRenderCaseInstance::render (Surface& result, const QuadGrid& quadGrid vk.cmdBindDynamicViewportState(*m_cmdBuffer, *m_viewportState); vk.cmdBindDynamicRasterState(*m_cmdBuffer, *m_rasterState); - //vk.cmdBindDynamicColorBlendState(*m_cmdBuffer, *m_colorBlendState); vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipeline); - vk.cmdBindDescriptorSets(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelineLayout, 0u, 1, &*m_descriptorSet, 0u, DE_NULL); - vk.cmdBindIndexBuffer(*m_cmdBuffer, *m_indiceBuffer, 0, VK_INDEX_TYPE_UINT16); - const deUint32 numberOfVertexAttributes = (deUint32)m_vertexBuffers.size(); - std::vector offsets; - for (deUint32 i = 0; i < numberOfVertexAttributes; i++) - offsets.push_back(0); + const deUint32 numberOfVertexAttributes = (deUint32)m_vertexBuffers.size(); + std::vector offsets(numberOfVertexAttributes, 0); vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, numberOfVertexAttributes, &m_vertexBuffers[0], &offsets[0]); vk.cmdDrawIndexed(*m_cmdBuffer, 0, quadGrid.getNumTriangles() * 3, 0, 0, 1); @@ -1334,14 +1330,12 @@ void ShaderRenderCaseInstance::render (Surface& result, const QuadGrid& quadGrid void ShaderRenderCaseInstance::computeVertexReference (Surface& result, const QuadGrid& quadGrid) { - // TODO!! // Buffer info. int width = result.getWidth(); int height = result.getHeight(); int gridSize = quadGrid.getGridSize(); int stride = gridSize + 1; - //bool hasAlpha = m_context.getRenderTarget().getPixelFormat().alphaBits > 0; - bool hasAlpha = false; + bool hasAlpha = true; // \todo [2015-09-07 elecro] add correct alpha check ShaderEvalContext evalCtx (quadGrid); // Evaluate color for each vertex. @@ -1426,8 +1420,7 @@ void ShaderRenderCaseInstance::computeFragmentReference (Surface& result, const // Buffer info. int width = result.getWidth(); int height = result.getHeight(); - //bool hasAlpha = m_renderCtx.getRenderTarget().getPixelFormat().alphaBits > 0; - bool hasAlpha = true; + bool hasAlpha = true; // \todo [2015-09-07 elecro] add correct alpha check ShaderEvalContext evalCtx (quadGrid); // Render. diff --git a/external/vulkancts/modules/vulkan/shaderrendercase/vktShaderRenderCaseTests.cpp b/external/vulkancts/modules/vulkan/shaderrendercase/vktShaderRenderCaseTests.cpp index d8aefcb..cf78f3c 100644 --- a/external/vulkancts/modules/vulkan/shaderrendercase/vktShaderRenderCaseTests.cpp +++ b/external/vulkancts/modules/vulkan/shaderrendercase/vktShaderRenderCaseTests.cpp @@ -178,10 +178,15 @@ static tcu::TestCaseGroup* dummyTests (tcu::TestContext& testCtx) " v_color = vec4(a_coords.xyz, f_1.a + f_2.a + f_3[0].x + f_3[1].x - (item ? item2 : 0));\n" "}\n"; - std::string base_fragment = "#version 300 es\n" - "layout(location = 0) out lowp vec4 o_color;\n" - "in mediump vec4 v_color;\n" - "void main (void) { o_color = v_color; }\n"; + std::string base_fragment = "#version 140\n" + "#extension GL_ARB_separate_shader_objects : enable\n" + "#extension GL_ARB_shading_language_420pack : enable\n" + "layout(location = 0) out mediump vec4 o_color;\n" + + "layout(location=0) in mediump vec4 v_color;\n" + "layout(location=1) in mediump vec4 v_coords;\n" + + "void main (void) { o_color = v_coords; }\n"; std::string debug_fragment = "#version 140 \n" "#extension GL_ARB_separate_shader_objects : enable\n"