From: Ville Syrjälä Date: Thu, 24 Apr 2014 11:11:44 +0000 (+0300) Subject: i965: Fix format of private renderbuffers X-Git-Tag: upstream/10.3~2279 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=eb502c31a0ed994258fca0c9d2fef6810dc64233;p=platform%2Fupstream%2Fmesa.git i965: Fix format of private renderbuffers intel_alloc_renderbuffer_storage() will clobber rb->Format which was already set up by intel_create_renderbuffer(). This causes the driver to potentially create the depth buffer in the wrong format. In practice this makes the depth buffer Z24 even if the visual has depthBits==16. The incorrect depth buffer format doesn't seem to cause any actual problems in i965, but it seems like we should fix it anyway. I see Z16 has been more or less deprecated in the driver except the for the depthBits==16 case. But if we want to use Z24 even in that case (not sure it's really legal?) it would look better if the code made that decision explicitly rather than relying on the format to get magically overwritten by the renderbuffer code. Reviewed-by: Eric Anholt Signed-off-by: Ville Syrjälä --- diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c index f58d7c8..e6e35fe 100644 --- a/src/mesa/drivers/dri/i965/intel_fbo.c +++ b/src/mesa/drivers/dri/i965/intel_fbo.c @@ -260,20 +260,10 @@ intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples) return quantized_samples; } - -/** - * Called via glRenderbufferStorageEXT() to set the format and allocate - * storage for a user-created renderbuffer. - */ -static GLboolean -intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, GLuint height) +static mesa_format +intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat) { struct brw_context *brw = brw_context(ctx); - struct intel_screen *screen = brw->intelScreen; - struct intel_renderbuffer *irb = intel_renderbuffer(rb); - rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples); switch (internalFormat) { default: @@ -282,9 +272,9 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer * except they're less useful because you can't texture with * them. */ - rb->Format = ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D, - internalFormat, - GL_NONE, GL_NONE); + return ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D, + internalFormat, + GL_NONE, GL_NONE); break; case GL_STENCIL_INDEX: case GL_STENCIL_INDEX1_EXT: @@ -293,14 +283,26 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer case GL_STENCIL_INDEX16_EXT: /* These aren't actual texture formats, so force them here. */ if (brw->has_separate_stencil) { - rb->Format = MESA_FORMAT_S_UINT8; + return MESA_FORMAT_S_UINT8; } else { assert(!brw->must_use_separate_stencil); - rb->Format = MESA_FORMAT_Z24_UNORM_S8_UINT; + return MESA_FORMAT_Z24_UNORM_S8_UINT; } - break; } +} + +static GLboolean +intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, GLuint height) +{ + struct brw_context *brw = brw_context(ctx); + struct intel_screen *screen = brw->intelScreen; + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + assert(rb->Format != MESA_FORMAT_NONE); + + rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples); rb->Width = width; rb->Height = height; rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); @@ -325,6 +327,18 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer return true; } +/** + * Called via glRenderbufferStorageEXT() to set the format and allocate + * storage for a user-created renderbuffer. + */ +static GLboolean +intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, GLuint height) +{ + rb->Format = intel_renderbuffer_format(ctx, internalFormat); + return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height); +} static void intel_image_target_renderbuffer_storage(struct gl_context *ctx, @@ -469,7 +483,7 @@ intel_create_private_renderbuffer(mesa_format format, unsigned num_samples) struct intel_renderbuffer *irb; irb = intel_create_renderbuffer(format, num_samples); - irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage; + irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage; return irb; }