From: Alex Walters Date: Thu, 12 Aug 2021 13:12:55 +0000 (+0100) Subject: Correct Vulkan multiview 'tesellation' test names X-Git-Tag: upstream/1.3.5~550^2~6^2^2~1^2^2^2 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=eb44e3ea50bff752f7ebac8f65c827345c95c4c0;p=platform%2Fupstream%2FVK-GL-CTS.git Correct Vulkan multiview 'tesellation' test names Tests are renamed from 'tesellation' to 'tessellation' but are otherwise unchanged. Affects: dEQP-VK.multiview*tessellation* Components: Vulkan Change-Id: I1686bb6fb8a0e85e201853602f840e03e847169d --- diff --git a/android/cts/master/src/vk-master-2019-03-01.txt b/android/cts/master/src/vk-master-2019-03-01.txt index 674123e22..a8efa9b35 100644 --- a/android/cts/master/src/vk-master-2019-03-01.txt +++ b/android/cts/master/src/vk-master-2019-03-01.txt @@ -359500,14 +359500,14 @@ dEQP-VK.multiview.index.geometry_shader.8_1_1_8 dEQP-VK.multiview.index.geometry_shader.5_10_5_10 dEQP-VK.multiview.index.geometry_shader.1_2_4_8_16_32 dEQP-VK.multiview.index.geometry_shader.max_multi_view_view_count -dEQP-VK.multiview.index.tesellation_shader.15 -dEQP-VK.multiview.index.tesellation_shader.8 -dEQP-VK.multiview.index.tesellation_shader.1_2_4_8 -dEQP-VK.multiview.index.tesellation_shader.15_15_15_15 -dEQP-VK.multiview.index.tesellation_shader.8_1_1_8 -dEQP-VK.multiview.index.tesellation_shader.5_10_5_10 -dEQP-VK.multiview.index.tesellation_shader.1_2_4_8_16_32 -dEQP-VK.multiview.index.tesellation_shader.max_multi_view_view_count +dEQP-VK.multiview.index.tessellation_shader.15 +dEQP-VK.multiview.index.tessellation_shader.8 +dEQP-VK.multiview.index.tessellation_shader.1_2_4_8 +dEQP-VK.multiview.index.tessellation_shader.15_15_15_15 +dEQP-VK.multiview.index.tessellation_shader.8_1_1_8 +dEQP-VK.multiview.index.tessellation_shader.5_10_5_10 +dEQP-VK.multiview.index.tessellation_shader.1_2_4_8_16_32 +dEQP-VK.multiview.index.tessellation_shader.max_multi_view_view_count dEQP-VK.multiview.renderpass2.masks.15 dEQP-VK.multiview.renderpass2.masks.8 dEQP-VK.multiview.renderpass2.masks.1_2_4_8 @@ -359662,14 +359662,14 @@ dEQP-VK.multiview.renderpass2.index.geometry_shader.8_1_1_8 dEQP-VK.multiview.renderpass2.index.geometry_shader.5_10_5_10 dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8_16_32 dEQP-VK.multiview.renderpass2.index.geometry_shader.max_multi_view_view_count -dEQP-VK.multiview.renderpass2.index.tesellation_shader.15 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.8 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.15_15_15_15 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.8_1_1_8 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.5_10_5_10 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8_16_32 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.max_multi_view_view_count +dEQP-VK.multiview.renderpass2.index.tessellation_shader.15 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.8 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.15_15_15_15 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.8_1_1_8 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.5_10_5_10 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8_16_32 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.max_multi_view_view_count dEQP-VK.subgroups.builtin_var.graphics.subgroupsize dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid dEQP-VK.subgroups.builtin_var.compute.subgroupsize_compute diff --git a/android/cts/master/vk-master-2019-03-01.txt b/android/cts/master/vk-master-2019-03-01.txt index 88fc2b3e4..09ac0f8ce 100644 --- a/android/cts/master/vk-master-2019-03-01.txt +++ b/android/cts/master/vk-master-2019-03-01.txt @@ -359500,14 +359500,14 @@ dEQP-VK.multiview.index.geometry_shader.8_1_1_8 dEQP-VK.multiview.index.geometry_shader.5_10_5_10 dEQP-VK.multiview.index.geometry_shader.1_2_4_8_16_32 dEQP-VK.multiview.index.geometry_shader.max_multi_view_view_count -dEQP-VK.multiview.index.tesellation_shader.15 -dEQP-VK.multiview.index.tesellation_shader.8 -dEQP-VK.multiview.index.tesellation_shader.1_2_4_8 -dEQP-VK.multiview.index.tesellation_shader.15_15_15_15 -dEQP-VK.multiview.index.tesellation_shader.8_1_1_8 -dEQP-VK.multiview.index.tesellation_shader.5_10_5_10 -dEQP-VK.multiview.index.tesellation_shader.1_2_4_8_16_32 -dEQP-VK.multiview.index.tesellation_shader.max_multi_view_view_count +dEQP-VK.multiview.index.tessellation_shader.15 +dEQP-VK.multiview.index.tessellation_shader.8 +dEQP-VK.multiview.index.tessellation_shader.1_2_4_8 +dEQP-VK.multiview.index.tessellation_shader.15_15_15_15 +dEQP-VK.multiview.index.tessellation_shader.8_1_1_8 +dEQP-VK.multiview.index.tessellation_shader.5_10_5_10 +dEQP-VK.multiview.index.tessellation_shader.1_2_4_8_16_32 +dEQP-VK.multiview.index.tessellation_shader.max_multi_view_view_count dEQP-VK.multiview.renderpass2.masks.15 dEQP-VK.multiview.renderpass2.masks.8 dEQP-VK.multiview.renderpass2.masks.1_2_4_8 @@ -359662,14 +359662,14 @@ dEQP-VK.multiview.renderpass2.index.geometry_shader.8_1_1_8 dEQP-VK.multiview.renderpass2.index.geometry_shader.5_10_5_10 dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8_16_32 dEQP-VK.multiview.renderpass2.index.geometry_shader.max_multi_view_view_count -dEQP-VK.multiview.renderpass2.index.tesellation_shader.15 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.8 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.15_15_15_15 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.8_1_1_8 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.5_10_5_10 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8_16_32 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.max_multi_view_view_count +dEQP-VK.multiview.renderpass2.index.tessellation_shader.15 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.8 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.15_15_15_15 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.8_1_1_8 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.5_10_5_10 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8_16_32 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.max_multi_view_view_count dEQP-VK.subgroups.builtin_var.graphics.subgroupsize dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid dEQP-VK.subgroups.builtin_var.compute.subgroupsize_compute diff --git a/android/cts/master/vk-master.txt b/android/cts/master/vk-master.txt index ca378b08e..603e5e037 100644 --- a/android/cts/master/vk-master.txt +++ b/android/cts/master/vk-master.txt @@ -513971,14 +513971,14 @@ dEQP-VK.multiview.index.geometry_shader.8_1_1_8 dEQP-VK.multiview.index.geometry_shader.5_10_5_10 dEQP-VK.multiview.index.geometry_shader.1_2_4_8_16_32 dEQP-VK.multiview.index.geometry_shader.max_multi_view_view_count -dEQP-VK.multiview.index.tesellation_shader.15 -dEQP-VK.multiview.index.tesellation_shader.8 -dEQP-VK.multiview.index.tesellation_shader.1_2_4_8 -dEQP-VK.multiview.index.tesellation_shader.15_15_15_15 -dEQP-VK.multiview.index.tesellation_shader.8_1_1_8 -dEQP-VK.multiview.index.tesellation_shader.5_10_5_10 -dEQP-VK.multiview.index.tesellation_shader.1_2_4_8_16_32 -dEQP-VK.multiview.index.tesellation_shader.max_multi_view_view_count +dEQP-VK.multiview.index.tessellation_shader.15 +dEQP-VK.multiview.index.tessellation_shader.8 +dEQP-VK.multiview.index.tessellation_shader.1_2_4_8 +dEQP-VK.multiview.index.tessellation_shader.15_15_15_15 +dEQP-VK.multiview.index.tessellation_shader.8_1_1_8 +dEQP-VK.multiview.index.tessellation_shader.5_10_5_10 +dEQP-VK.multiview.index.tessellation_shader.1_2_4_8_16_32 +dEQP-VK.multiview.index.tessellation_shader.max_multi_view_view_count dEQP-VK.multiview.renderpass2.masks.15 dEQP-VK.multiview.renderpass2.masks.8 dEQP-VK.multiview.renderpass2.masks.1_2_4_8 @@ -514141,14 +514141,14 @@ dEQP-VK.multiview.renderpass2.index.geometry_shader.8_1_1_8 dEQP-VK.multiview.renderpass2.index.geometry_shader.5_10_5_10 dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8_16_32 dEQP-VK.multiview.renderpass2.index.geometry_shader.max_multi_view_view_count -dEQP-VK.multiview.renderpass2.index.tesellation_shader.15 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.8 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.15_15_15_15 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.8_1_1_8 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.5_10_5_10 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8_16_32 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.max_multi_view_view_count +dEQP-VK.multiview.renderpass2.index.tessellation_shader.15 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.8 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.15_15_15_15 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.8_1_1_8 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.5_10_5_10 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8_16_32 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.max_multi_view_view_count dEQP-VK.subgroups.builtin_var.graphics.subgroupsize dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid dEQP-VK.subgroups.builtin_var.compute.subgroupsize_compute diff --git a/external/vulkancts/modules/vulkan/multiview/vktMultiViewRenderTests.cpp b/external/vulkancts/modules/vulkan/multiview/vktMultiViewRenderTests.cpp index 09d3c860d..3d2fd23db 100644 --- a/external/vulkancts/modules/vulkan/multiview/vktMultiViewRenderTests.cpp +++ b/external/vulkancts/modules/vulkan/multiview/vktMultiViewRenderTests.cpp @@ -3621,7 +3621,7 @@ void multiViewRenderCreateTests (tcu::TestCaseGroup* group) "vertex_shader", "fragment_shader", "geometry_shader", - "tesellation_shader", + "tessellation_shader", "input_attachments", "input_attachments_geometry", "instanced", diff --git a/external/vulkancts/mustpass/master/vk-default-no-waivers.txt b/external/vulkancts/mustpass/master/vk-default-no-waivers.txt index 7d3bf7468..9f1daf216 100644 --- a/external/vulkancts/mustpass/master/vk-default-no-waivers.txt +++ b/external/vulkancts/mustpass/master/vk-default-no-waivers.txt @@ -516124,14 +516124,14 @@ dEQP-VK.multiview.index.geometry_shader.8_1_1_8 dEQP-VK.multiview.index.geometry_shader.5_10_5_10 dEQP-VK.multiview.index.geometry_shader.1_2_4_8_16_32 dEQP-VK.multiview.index.geometry_shader.max_multi_view_view_count -dEQP-VK.multiview.index.tesellation_shader.15 -dEQP-VK.multiview.index.tesellation_shader.8 -dEQP-VK.multiview.index.tesellation_shader.1_2_4_8 -dEQP-VK.multiview.index.tesellation_shader.15_15_15_15 -dEQP-VK.multiview.index.tesellation_shader.8_1_1_8 -dEQP-VK.multiview.index.tesellation_shader.5_10_5_10 -dEQP-VK.multiview.index.tesellation_shader.1_2_4_8_16_32 -dEQP-VK.multiview.index.tesellation_shader.max_multi_view_view_count +dEQP-VK.multiview.index.tessellation_shader.15 +dEQP-VK.multiview.index.tessellation_shader.8 +dEQP-VK.multiview.index.tessellation_shader.1_2_4_8 +dEQP-VK.multiview.index.tessellation_shader.15_15_15_15 +dEQP-VK.multiview.index.tessellation_shader.8_1_1_8 +dEQP-VK.multiview.index.tessellation_shader.5_10_5_10 +dEQP-VK.multiview.index.tessellation_shader.1_2_4_8_16_32 +dEQP-VK.multiview.index.tessellation_shader.max_multi_view_view_count dEQP-VK.multiview.renderpass2.masks.15 dEQP-VK.multiview.renderpass2.masks.8 dEQP-VK.multiview.renderpass2.masks.1_2_4_8 @@ -516294,14 +516294,14 @@ dEQP-VK.multiview.renderpass2.index.geometry_shader.8_1_1_8 dEQP-VK.multiview.renderpass2.index.geometry_shader.5_10_5_10 dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8_16_32 dEQP-VK.multiview.renderpass2.index.geometry_shader.max_multi_view_view_count -dEQP-VK.multiview.renderpass2.index.tesellation_shader.15 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.8 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.15_15_15_15 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.8_1_1_8 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.5_10_5_10 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8_16_32 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.max_multi_view_view_count +dEQP-VK.multiview.renderpass2.index.tessellation_shader.15 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.8 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.15_15_15_15 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.8_1_1_8 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.5_10_5_10 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8_16_32 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.max_multi_view_view_count dEQP-VK.subgroups.builtin_var.graphics.subgroupsize dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid dEQP-VK.subgroups.builtin_var.compute.subgroupsize_compute diff --git a/external/vulkancts/mustpass/master/vk-default.txt b/external/vulkancts/mustpass/master/vk-default.txt index 899c317db..4d26a134d 100644 --- a/external/vulkancts/mustpass/master/vk-default.txt +++ b/external/vulkancts/mustpass/master/vk-default.txt @@ -516085,14 +516085,14 @@ dEQP-VK.multiview.index.geometry_shader.8_1_1_8 dEQP-VK.multiview.index.geometry_shader.5_10_5_10 dEQP-VK.multiview.index.geometry_shader.1_2_4_8_16_32 dEQP-VK.multiview.index.geometry_shader.max_multi_view_view_count -dEQP-VK.multiview.index.tesellation_shader.15 -dEQP-VK.multiview.index.tesellation_shader.8 -dEQP-VK.multiview.index.tesellation_shader.1_2_4_8 -dEQP-VK.multiview.index.tesellation_shader.15_15_15_15 -dEQP-VK.multiview.index.tesellation_shader.8_1_1_8 -dEQP-VK.multiview.index.tesellation_shader.5_10_5_10 -dEQP-VK.multiview.index.tesellation_shader.1_2_4_8_16_32 -dEQP-VK.multiview.index.tesellation_shader.max_multi_view_view_count +dEQP-VK.multiview.index.tessellation_shader.15 +dEQP-VK.multiview.index.tessellation_shader.8 +dEQP-VK.multiview.index.tessellation_shader.1_2_4_8 +dEQP-VK.multiview.index.tessellation_shader.15_15_15_15 +dEQP-VK.multiview.index.tessellation_shader.8_1_1_8 +dEQP-VK.multiview.index.tessellation_shader.5_10_5_10 +dEQP-VK.multiview.index.tessellation_shader.1_2_4_8_16_32 +dEQP-VK.multiview.index.tessellation_shader.max_multi_view_view_count dEQP-VK.multiview.renderpass2.masks.15 dEQP-VK.multiview.renderpass2.masks.8 dEQP-VK.multiview.renderpass2.masks.1_2_4_8 @@ -516255,14 +516255,14 @@ dEQP-VK.multiview.renderpass2.index.geometry_shader.8_1_1_8 dEQP-VK.multiview.renderpass2.index.geometry_shader.5_10_5_10 dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8_16_32 dEQP-VK.multiview.renderpass2.index.geometry_shader.max_multi_view_view_count -dEQP-VK.multiview.renderpass2.index.tesellation_shader.15 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.8 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.15_15_15_15 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.8_1_1_8 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.5_10_5_10 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8_16_32 -dEQP-VK.multiview.renderpass2.index.tesellation_shader.max_multi_view_view_count +dEQP-VK.multiview.renderpass2.index.tessellation_shader.15 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.8 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.15_15_15_15 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.8_1_1_8 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.5_10_5_10 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.1_2_4_8_16_32 +dEQP-VK.multiview.renderpass2.index.tessellation_shader.max_multi_view_view_count dEQP-VK.subgroups.builtin_var.graphics.subgroupsize dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid dEQP-VK.subgroups.builtin_var.compute.subgroupsize_compute