From: Brian Paul Date: Thu, 2 Aug 2012 19:02:40 +0000 (-0600) Subject: gallium: consolidate CSO sampler and sampler_view functions X-Git-Tag: accepted/2.0alpha-wayland/20121114.171706~820 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=ea6f035ae90895bd4ee3247408eb179dfdf96d22;p=profile%2Fivi%2Fmesa.git gallium: consolidate CSO sampler and sampler_view functions Merge the vertex/fragment versions of the cso_set/save/restore_samplers() functions. Now we pass the shader stage (PIPE_SHADER_x) to the function to indicate vertex/fragment/geometry samplers. For example: cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, unit, sampler); This results in quite a bit of code reduction, fewer CSO functions and support for geometry shaders. Reviewed-by: Marek Olšák --- diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index 7f2dc43..c9a9fef 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -84,8 +84,7 @@ struct cso_context { boolean has_geometry_shader; boolean has_streamout; - struct sampler_info fragment_samplers; - struct sampler_info vertex_samplers; + struct sampler_info samplers[PIPE_SHADER_TYPES]; uint nr_vertex_buffers; struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; @@ -296,8 +295,7 @@ out: */ void cso_release_all( struct cso_context *ctx ) { - unsigned i; - struct sampler_info *info; + unsigned i, shader; if (ctx->pipe) { ctx->pipe->bind_blend_state( ctx->pipe, NULL ); @@ -317,17 +315,12 @@ void cso_release_all( struct cso_context *ctx ) } /* free fragment samplers, views */ - info = &ctx->fragment_samplers; - for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { - pipe_sampler_view_reference(&info->views[i], NULL); - pipe_sampler_view_reference(&info->views_saved[i], NULL); - } - - /* free vertex samplers, views */ - info = &ctx->vertex_samplers; - for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { - pipe_sampler_view_reference(&info->views[i], NULL); - pipe_sampler_view_reference(&info->views_saved[i], NULL); + for (shader = 0; shader < Elements(ctx->samplers); shader++) { + struct sampler_info *info = &ctx->samplers[shader]; + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { + pipe_sampler_view_reference(&info->views[i], NULL); + pipe_sampler_view_reference(&info->views_saved[i], NULL); + } } util_unreference_framebuffer_state(&ctx->fb); @@ -993,26 +986,19 @@ single_sampler(struct cso_context *ctx, enum pipe_error cso_single_sampler(struct cso_context *ctx, + unsigned shader_stage, unsigned idx, const struct pipe_sampler_state *templ) { - return single_sampler(ctx, &ctx->fragment_samplers, idx, templ); -} - -enum pipe_error -cso_single_vertex_sampler(struct cso_context *ctx, - unsigned idx, - const struct pipe_sampler_state *templ) -{ - return single_sampler(ctx, &ctx->vertex_samplers, idx, templ); + return single_sampler(ctx, &ctx->samplers[shader_stage], idx, templ); } static void -single_sampler_done(struct cso_context *ctx, - struct sampler_info *info) +single_sampler_done(struct cso_context *ctx, unsigned shader_stage) { + struct sampler_info *info = &ctx->samplers[shader_stage]; unsigned i; /* find highest non-null sampler */ @@ -1033,32 +1019,32 @@ single_sampler_done(struct cso_context *ctx, info->nr_samplers * sizeof(void *)); info->hw.nr_samplers = info->nr_samplers; - if (info == &ctx->fragment_samplers) { + switch (shader_stage) { + case PIPE_SHADER_FRAGMENT: ctx->pipe->bind_fragment_sampler_states(ctx->pipe, info->nr_samplers, info->samplers); - } - else if (info == &ctx->vertex_samplers) { + break; + case PIPE_SHADER_VERTEX: ctx->pipe->bind_vertex_sampler_states(ctx->pipe, info->nr_samplers, info->samplers); - } - else { - assert(0); + break; + case PIPE_SHADER_GEOMETRY: + ctx->pipe->bind_geometry_sampler_states(ctx->pipe, + info->nr_samplers, + info->samplers); + break; + default: + assert(!"bad shader type in single_sampler_done()"); } } } void -cso_single_sampler_done( struct cso_context *ctx ) -{ - single_sampler_done(ctx, &ctx->fragment_samplers); -} - -void -cso_single_vertex_sampler_done(struct cso_context *ctx) +cso_single_sampler_done(struct cso_context *ctx, unsigned shader_stage) { - single_sampler_done(ctx, &ctx->vertex_samplers); + single_sampler_done(ctx, shader_stage); } @@ -1067,12 +1053,13 @@ cso_single_vertex_sampler_done(struct cso_context *ctx) * last one. Done to always try to set as many samplers * as possible. */ -static enum pipe_error -set_samplers(struct cso_context *ctx, - struct sampler_info *info, - unsigned nr, - const struct pipe_sampler_state **templates) +enum pipe_error +cso_set_samplers(struct cso_context *ctx, + unsigned shader_stage, + unsigned nr, + const struct pipe_sampler_state **templates) { + struct sampler_info *info = &ctx->samplers[shader_stage]; unsigned i; enum pipe_error temp, error = PIPE_OK; @@ -1091,82 +1078,38 @@ set_samplers(struct cso_context *ctx, error = temp; } - single_sampler_done(ctx, info); + single_sampler_done(ctx, shader_stage); return error; } -enum pipe_error -cso_set_samplers(struct cso_context *ctx, - unsigned nr, - const struct pipe_sampler_state **templates) -{ - return set_samplers(ctx, &ctx->fragment_samplers, nr, templates); -} - -enum pipe_error -cso_set_vertex_samplers(struct cso_context *ctx, - unsigned nr, - const struct pipe_sampler_state **templates) -{ - return set_samplers(ctx, &ctx->vertex_samplers, nr, templates); -} - - - -static void -save_samplers(struct cso_context *ctx, struct sampler_info *info) +void +cso_save_samplers(struct cso_context *ctx, unsigned shader_stage) { + struct sampler_info *info = &ctx->samplers[shader_stage]; info->nr_samplers_saved = info->nr_samplers; memcpy(info->samplers_saved, info->samplers, sizeof(info->samplers)); } -void -cso_save_samplers(struct cso_context *ctx) -{ - save_samplers(ctx, &ctx->fragment_samplers); -} void -cso_save_vertex_samplers(struct cso_context *ctx) -{ - save_samplers(ctx, &ctx->vertex_samplers); -} - - - -static void -restore_samplers(struct cso_context *ctx, struct sampler_info *info) +cso_restore_samplers(struct cso_context *ctx, unsigned shader_stage) { + struct sampler_info *info = &ctx->samplers[shader_stage]; info->nr_samplers = info->nr_samplers_saved; memcpy(info->samplers, info->samplers_saved, sizeof(info->samplers)); - single_sampler_done(ctx, info); + single_sampler_done(ctx, shader_stage); } -void -cso_restore_samplers(struct cso_context *ctx) -{ - restore_samplers(ctx, &ctx->fragment_samplers); -} void -cso_restore_vertex_samplers(struct cso_context *ctx) +cso_set_sampler_views(struct cso_context *ctx, + unsigned shader_stage, + unsigned count, + struct pipe_sampler_view **views) { - restore_samplers(ctx, &ctx->vertex_samplers); -} - - - -static void -set_sampler_views(struct cso_context *ctx, - struct sampler_info *info, - void (*set_views)(struct pipe_context *, - unsigned num_views, - struct pipe_sampler_view **), - uint count, - struct pipe_sampler_view **views) -{ - uint i; + struct sampler_info *info = &ctx->samplers[shader_stage]; + unsigned i; /* reference new views */ for (i = 0; i < count; i++) { @@ -1180,36 +1123,27 @@ set_sampler_views(struct cso_context *ctx, info->nr_views = count; /* bind the new sampler views */ - set_views(ctx->pipe, count, info->views); + switch (shader_stage) { + case PIPE_SHADER_FRAGMENT: + ctx->pipe->set_fragment_sampler_views(ctx->pipe, count, info->views); + break; + case PIPE_SHADER_VERTEX: + ctx->pipe->set_vertex_sampler_views(ctx->pipe, count, info->views); + break; + case PIPE_SHADER_GEOMETRY: + ctx->pipe->set_geometry_sampler_views(ctx->pipe, count, info->views); + break; + default: + assert(!"bad shader type in cso_set_sampler_views()"); + } } -void -cso_set_fragment_sampler_views(struct cso_context *ctx, - uint count, - struct pipe_sampler_view **views) -{ - set_sampler_views(ctx, &ctx->fragment_samplers, - ctx->pipe->set_fragment_sampler_views, - count, views); -} void -cso_set_vertex_sampler_views(struct cso_context *ctx, - uint count, - struct pipe_sampler_view **views) -{ - set_sampler_views(ctx, &ctx->vertex_samplers, - ctx->pipe->set_vertex_sampler_views, - count, views); -} - - - -static void -save_sampler_views(struct cso_context *ctx, - struct sampler_info *info) +cso_save_sampler_views(struct cso_context *ctx, unsigned shader_stage) { - uint i; + struct sampler_info *info = &ctx->samplers[shader_stage]; + unsigned i; info->nr_views_saved = info->nr_views; @@ -1219,29 +1153,14 @@ save_sampler_views(struct cso_context *ctx, } } -void -cso_save_fragment_sampler_views(struct cso_context *ctx) -{ - save_sampler_views(ctx, &ctx->fragment_samplers); -} void -cso_save_vertex_sampler_views(struct cso_context *ctx) +cso_restore_sampler_views(struct cso_context *ctx, unsigned shader_stage) { - save_sampler_views(ctx, &ctx->vertex_samplers); -} + struct sampler_info *info = &ctx->samplers[shader_stage]; + unsigned i, nr_saved = info->nr_views_saved; - -static void -restore_sampler_views(struct cso_context *ctx, - struct sampler_info *info, - void (*set_views)(struct pipe_context *, - unsigned num_views, - struct pipe_sampler_view **)) -{ - uint i; - - for (i = 0; i < info->nr_views_saved; i++) { + for (i = 0; i < nr_saved; i++) { pipe_sampler_view_reference(&info->views[i], NULL); /* move the reference from one pointer to another */ info->views[i] = info->views_saved[i]; @@ -1252,26 +1171,24 @@ restore_sampler_views(struct cso_context *ctx, } /* bind the old/saved sampler views */ - set_views(ctx->pipe, info->nr_views_saved, info->views); + switch (shader_stage) { + case PIPE_SHADER_FRAGMENT: + ctx->pipe->set_fragment_sampler_views(ctx->pipe, nr_saved, info->views); + break; + case PIPE_SHADER_VERTEX: + ctx->pipe->set_vertex_sampler_views(ctx->pipe, nr_saved, info->views); + break; + case PIPE_SHADER_GEOMETRY: + ctx->pipe->set_geometry_sampler_views(ctx->pipe, nr_saved, info->views); + break; + default: + assert(!"bad shader type in cso_restore_sampler_views()"); + } - info->nr_views = info->nr_views_saved; + info->nr_views = nr_saved; info->nr_views_saved = 0; } -void -cso_restore_fragment_sampler_views(struct cso_context *ctx) -{ - restore_sampler_views(ctx, &ctx->fragment_samplers, - ctx->pipe->set_fragment_sampler_views); -} - -void -cso_restore_vertex_sampler_views(struct cso_context *ctx) -{ - restore_sampler_views(ctx, &ctx->vertex_samplers, - ctx->pipe->set_vertex_sampler_views); -} - void cso_set_stream_outputs(struct cso_context *ctx, diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h index 4de08a8..f01a0f2 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.h +++ b/src/gallium/auxiliary/cso_cache/cso_context.h @@ -69,39 +69,29 @@ void cso_save_rasterizer(struct cso_context *cso); void cso_restore_rasterizer(struct cso_context *cso); - -enum pipe_error cso_set_samplers( struct cso_context *cso, - unsigned count, - const struct pipe_sampler_state **states ); -void cso_save_samplers(struct cso_context *cso); -void cso_restore_samplers(struct cso_context *cso); - -/* Alternate interface to support state trackers that like to modify - * samplers one at a time: - */ -enum pipe_error cso_single_sampler( struct cso_context *cso, - unsigned nr, - const struct pipe_sampler_state *states ); - -void cso_single_sampler_done( struct cso_context *cso ); - -enum pipe_error cso_set_vertex_samplers(struct cso_context *cso, - unsigned count, - const struct pipe_sampler_state **states); +enum pipe_error +cso_set_samplers(struct cso_context *cso, + unsigned shader_stage, + unsigned count, + const struct pipe_sampler_state **states); void -cso_save_vertex_samplers(struct cso_context *cso); +cso_save_samplers(struct cso_context *cso, unsigned shader_stage); void -cso_restore_vertex_samplers(struct cso_context *cso); +cso_restore_samplers(struct cso_context *cso, unsigned shader_stage); +/* Alternate interface to support state trackers that like to modify + * samplers one at a time: + */ enum pipe_error -cso_single_vertex_sampler(struct cso_context *cso, - unsigned nr, - const struct pipe_sampler_state *states); +cso_single_sampler(struct cso_context *cso, + unsigned shader_stage, + unsigned count, + const struct pipe_sampler_state *states); void -cso_single_vertex_sampler_done(struct cso_context *cso); +cso_single_sampler_done(struct cso_context *cso, unsigned shader_stage); enum pipe_error cso_set_vertex_elements(struct cso_context *ctx, @@ -126,6 +116,13 @@ void cso_save_stream_outputs(struct cso_context *ctx); void cso_restore_stream_outputs(struct cso_context *ctx); +/* + * We don't provide shader caching in CSO. Most of the time the api provides + * object semantics for shaders anyway, and the cases where it doesn't + * (eg mesa's internally-generated texenv programs), it will be up to + * the state tracker to implement their own specialized caching. + */ + enum pipe_error cso_set_fragment_shader_handle(struct cso_context *ctx, void *handle ); void cso_delete_fragment_shader(struct cso_context *ctx, void *handle ); @@ -184,39 +181,21 @@ void cso_restore_clip(struct cso_context *cso); -/* fragment sampler view state */ - -/* - * We don't provide shader caching in CSO. Most of the time the api provides - * object semantics for shaders anyway, and the cases where it doesn't - * (eg mesa's internally-generated texenv programs), it will be up to - * the state tracker to implement their own specialized caching. - */ - -void -cso_set_fragment_sampler_views(struct cso_context *cso, - uint count, - struct pipe_sampler_view **views); +/* sampler view state */ void -cso_save_fragment_sampler_views(struct cso_context *cso); +cso_set_sampler_views(struct cso_context *cso, + unsigned shader_stage, + unsigned count, + struct pipe_sampler_view **views); void -cso_restore_fragment_sampler_views(struct cso_context *cso); - - -/* vertex sampler view state */ +cso_save_sampler_views(struct cso_context *cso, unsigned shader_stage); void -cso_set_vertex_sampler_views(struct cso_context *cso, - uint count, - struct pipe_sampler_view **views); +cso_restore_sampler_views(struct cso_context *cso, unsigned shader_stage); -void -cso_save_vertex_sampler_views(struct cso_context *cso); -void -cso_restore_vertex_sampler_views(struct cso_context *cso); /* drawing */ diff --git a/src/gallium/auxiliary/postprocess/pp_colors.c b/src/gallium/auxiliary/postprocess/pp_colors.c index 36bb1f5..1773e53 100644 --- a/src/gallium/auxiliary/postprocess/pp_colors.c +++ b/src/gallium/auxiliary/postprocess/pp_colors.c @@ -43,9 +43,9 @@ pp_nocolor(struct pp_queue_t *ppq, struct pipe_resource *in, pp_filter_set_fb(p); pp_filter_misc_state(p); - cso_single_sampler(p->cso, 0, &p->sampler_point); - cso_single_sampler_done(p->cso); - cso_set_fragment_sampler_views(p->cso, 1, &p->view); + cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point); + cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT); + cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view); cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][1]); diff --git a/src/gallium/auxiliary/postprocess/pp_init.c b/src/gallium/auxiliary/postprocess/pp_init.c index e2068c2..2dc29ac 100644 --- a/src/gallium/auxiliary/postprocess/pp_init.c +++ b/src/gallium/auxiliary/postprocess/pp_init.c @@ -152,7 +152,7 @@ pp_free(struct pp_queue_t *ppq) util_destroy_blit(ppq->p->blitctx); - cso_set_fragment_sampler_views(ppq->p->cso, 0, NULL); + cso_set_sampler_views(ppq->p->cso, PIPE_SHADER_FRAGMENT, 0, NULL); cso_release_all(ppq->p->cso); for (i = 0; i < ppq->n_filters; i++) { diff --git a/src/gallium/auxiliary/postprocess/pp_mlaa.c b/src/gallium/auxiliary/postprocess/pp_mlaa.c index 951b76f..297f3e4 100644 --- a/src/gallium/auxiliary/postprocess/pp_mlaa.c +++ b/src/gallium/auxiliary/postprocess/pp_mlaa.c @@ -125,9 +125,9 @@ pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in, p->pipe->clear(p->pipe, PIPE_CLEAR_STENCIL | PIPE_CLEAR_COLOR, &p->clear_color, 0, 0); - cso_single_sampler(p->cso, 0, &p->sampler_point); - cso_single_sampler_done(p->cso); - cso_set_fragment_sampler_views(p->cso, 1, &p->view); + cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point); + cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT); + cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view); cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]); @@ -152,13 +152,13 @@ pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in, pp_filter_set_clear_fb(p); - cso_single_sampler(p->cso, 0, &p->sampler_point); - cso_single_sampler(p->cso, 1, &p->sampler_point); - cso_single_sampler(p->cso, 2, &p->sampler); - cso_single_sampler_done(p->cso); + cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point); + cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->sampler_point); + cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 2, &p->sampler); + cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT); arr[0] = p->view; - cso_set_fragment_sampler_views(p->cso, 3, arr); + cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 3, arr); cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */ cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]); @@ -184,12 +184,12 @@ pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in, u_sampler_view_default_template(&v_tmp, in, in->format); arr[0] = p->pipe->create_sampler_view(p->pipe, in, &v_tmp); - cso_single_sampler(p->cso, 0, &p->sampler_point); - cso_single_sampler(p->cso, 1, &p->sampler_point); - cso_single_sampler_done(p->cso); + cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point); + cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->sampler_point); + cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT); arr[1] = p->view; - cso_set_fragment_sampler_views(p->cso, 2, arr); + cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 2, arr); cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]); diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index b52f4c0..d2477d2 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -648,8 +648,8 @@ util_blit_pixels(struct blit_state *ctx, cso_save_blend(ctx->cso); cso_save_depth_stencil_alpha(ctx->cso); cso_save_rasterizer(ctx->cso); - cso_save_samplers(ctx->cso); - cso_save_fragment_sampler_views(ctx->cso); + cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); + cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); cso_save_stream_outputs(ctx->cso); cso_save_viewport(ctx->cso); cso_save_framebuffer(ctx->cso); @@ -680,17 +680,17 @@ util_blit_pixels(struct blit_state *ctx, * we blit. */ if (blit_depth && blit_stencil) { - cso_single_sampler(ctx->cso, 0, &ctx->sampler); + cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); /* don't filter stencil */ ctx->sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; - cso_single_sampler(ctx->cso, 1, &ctx->sampler); + cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &ctx->sampler); cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_depthstencil); set_depthstencil_fragment_shader(ctx, sampler_view->texture->target); } else if (blit_depth) { - cso_single_sampler(ctx->cso, 0, &ctx->sampler); + cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_depth); set_depth_fragment_shader(ctx, sampler_view->texture->target); } @@ -698,17 +698,17 @@ util_blit_pixels(struct blit_state *ctx, /* don't filter stencil */ ctx->sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; - cso_single_sampler(ctx->cso, 0, &ctx->sampler); + cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_stencil); set_stencil_fragment_shader(ctx, sampler_view->texture->target); } else { /* color */ - cso_single_sampler(ctx->cso, 0, &ctx->sampler); + cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil); set_fragment_shader(ctx, writemask, sampler_view->texture->target); } - cso_single_sampler_done(ctx->cso); + cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT); /* textures */ if (blit_depth && blit_stencil) { @@ -722,12 +722,12 @@ util_blit_pixels(struct blit_state *ctx, views[0] = sampler_view; views[1] = pipe->create_sampler_view(pipe, views[0]->texture, &templ); - cso_set_fragment_sampler_views(ctx->cso, 2, views); + cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 2, views); pipe_sampler_view_reference(&views[1], NULL); } else { - cso_set_fragment_sampler_views(ctx->cso, 1, &sampler_view); + cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view); } /* viewport */ @@ -777,8 +777,8 @@ util_blit_pixels(struct blit_state *ctx, cso_restore_blend(ctx->cso); cso_restore_depth_stencil_alpha(ctx->cso); cso_restore_rasterizer(ctx->cso); - cso_restore_samplers(ctx->cso); - cso_restore_fragment_sampler_views(ctx->cso); + cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); + cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); cso_restore_viewport(ctx->cso); cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); @@ -849,8 +849,8 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_save_blend(ctx->cso); cso_save_depth_stencil_alpha(ctx->cso); cso_save_rasterizer(ctx->cso); - cso_save_samplers(ctx->cso); - cso_save_fragment_sampler_views(ctx->cso); + cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); + cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); cso_save_stream_outputs(ctx->cso); cso_save_viewport(ctx->cso); cso_save_framebuffer(ctx->cso); @@ -871,8 +871,8 @@ util_blit_pixels_tex(struct blit_state *ctx, ctx->sampler.normalized_coords = normalized; ctx->sampler.min_img_filter = filter; ctx->sampler.mag_img_filter = filter; - cso_single_sampler(ctx->cso, 0, &ctx->sampler); - cso_single_sampler_done(ctx->cso); + cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); + cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT); /* viewport */ ctx->viewport.scale[0] = 0.5f * dst->width; @@ -886,7 +886,7 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_set_viewport(ctx->cso, &ctx->viewport); /* texture */ - cso_set_fragment_sampler_views(ctx->cso, 1, &src_sampler_view); + cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &src_sampler_view); /* shaders */ set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW, @@ -921,8 +921,8 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_restore_blend(ctx->cso); cso_restore_depth_stencil_alpha(ctx->cso); cso_restore_rasterizer(ctx->cso); - cso_restore_samplers(ctx->cso); - cso_restore_fragment_sampler_views(ctx->cso); + cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); + cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); cso_restore_viewport(ctx->cso); cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index a96cf6a..222bf6b 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -1573,8 +1573,8 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_save_blend(ctx->cso); cso_save_depth_stencil_alpha(ctx->cso); cso_save_rasterizer(ctx->cso); - cso_save_samplers(ctx->cso); - cso_save_fragment_sampler_views(ctx->cso); + cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); + cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); cso_save_stream_outputs(ctx->cso); cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); @@ -1675,10 +1675,10 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, */ ctx->sampler.min_lod = ctx->sampler.max_lod = (float) srcLevel; ctx->sampler.lod_bias = (float) srcLevel; - cso_single_sampler(ctx->cso, 0, &ctx->sampler); - cso_single_sampler_done(ctx->cso); + cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); + cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT); - cso_set_fragment_sampler_views(ctx->cso, 1, &psv); + cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &psv); /* quad coords in clip coords */ offset = set_vertex_data(ctx, @@ -1703,8 +1703,8 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_restore_blend(ctx->cso); cso_restore_depth_stencil_alpha(ctx->cso); cso_restore_rasterizer(ctx->cso); - cso_restore_samplers(ctx->cso); - cso_restore_fragment_sampler_views(ctx->cso); + cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); + cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index dc0c789..84fbd9d 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -219,12 +219,12 @@ update_vertex_samplers(struct st_context *st) st->state.num_vertex_samplers = su + 1; - cso_single_vertex_sampler(st->cso_context, su, sampler); + cso_single_sampler(st->cso_context, PIPE_SHADER_VERTEX, su, sampler); } else { - cso_single_vertex_sampler(st->cso_context, su, NULL); + cso_single_sampler(st->cso_context, PIPE_SHADER_VERTEX, su, NULL); } } - cso_single_vertex_sampler_done(st->cso_context); + cso_single_sampler_done(st->cso_context, PIPE_SHADER_VERTEX); } @@ -253,18 +253,18 @@ update_fragment_samplers(struct st_context *st) st->state.num_samplers = su + 1; /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/ - cso_single_sampler(st->cso_context, su, sampler); + cso_single_sampler(st->cso_context, PIPE_SHADER_FRAGMENT, su, sampler); } else if (samplers_used != 0 || su < old_max) { /*printf("%s su=%u null\n", __FUNCTION__, su);*/ - cso_single_sampler(st->cso_context, su, NULL); + cso_single_sampler(st->cso_context, PIPE_SHADER_FRAGMENT, su, NULL); } else { /* if we've reset all the old views and we have no more new ones */ break; } } - cso_single_sampler_done(st->cso_context); + cso_single_sampler_done(st->cso_context, PIPE_SHADER_FRAGMENT); } diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index fefa598..f5db65a 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -288,9 +288,10 @@ update_vertex_textures(struct st_context *st) if (ctx->Const.MaxVertexTextureImageUnits > 0) { GLuint numUnits = MIN2(st->state.num_vertex_textures, ctx->Const.MaxVertexTextureImageUnits); - cso_set_vertex_sampler_views(st->cso_context, - numUnits, - st->state.sampler_vertex_views); + cso_set_sampler_views(st->cso_context, + PIPE_SHADER_VERTEX, + numUnits, + st->state.sampler_vertex_views); } } @@ -329,9 +330,10 @@ update_fragment_textures(struct st_context *st) pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view); } - cso_set_fragment_sampler_views(st->cso_context, - st->state.num_textures, - st->state.sampler_views); + cso_set_sampler_views(st->cso_context, + PIPE_SHADER_FRAGMENT, + st->state.num_textures, + st->state.sampler_views); } diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index c260588..131efca 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -454,8 +454,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, assert(height <= (GLsizei)maxSize); cso_save_rasterizer(cso); - cso_save_samplers(cso); - cso_save_fragment_sampler_views(cso); + cso_save_samplers(cso, PIPE_SHADER_FRAGMENT); + cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT); cso_save_viewport(cso); cso_save_fragment_shader(cso); cso_save_stream_outputs(cso); @@ -487,7 +487,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, } samplers[fpv->bitmap_sampler] = &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT]; - cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers); + cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num, + (const struct pipe_sampler_state **) samplers); } /* user textures, plus the bitmap texture */ @@ -496,7 +497,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_textures); memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views)); sampler_views[fpv->bitmap_sampler] = sv; - cso_set_fragment_sampler_views(cso, num, sampler_views); + cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views); } /* viewport state: viewport matching window dims */ @@ -535,8 +536,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, /* restore state */ cso_restore_rasterizer(cso); - cso_restore_samplers(cso); - cso_restore_fragment_sampler_views(cso); + cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT); + cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT); cso_restore_viewport(cso); cso_restore_fragment_shader(cso); cso_restore_vertex_shader(cso); diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index f288a96..88068ac 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -679,8 +679,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, cso_save_rasterizer(cso); cso_save_viewport(cso); - cso_save_samplers(cso); - cso_save_fragment_sampler_views(cso); + cso_save_samplers(cso, PIPE_SHADER_FRAGMENT); + cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT); cso_save_fragment_shader(cso); cso_save_stream_outputs(cso); cso_save_vertex_shader(cso); @@ -751,11 +751,11 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; sampler.normalized_coords = normalized; - cso_single_sampler(cso, 0, &sampler); + cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, 0, &sampler); if (num_sampler_view > 1) { - cso_single_sampler(cso, 1, &sampler); + cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, 1, &sampler); } - cso_single_sampler_done(cso); + cso_single_sampler_done(cso, PIPE_SHADER_FRAGMENT); } /* viewport state: viewport matching window dims */ @@ -778,7 +778,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, cso_set_stream_outputs(st->cso_context, 0, NULL, 0); /* texture state: */ - cso_set_fragment_sampler_views(cso, num_sampler_view, sv); + cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, sv); /* Compute Gallium window coords (y=0=top) with pixel zoom. * Recall that these coords are transformed by the current @@ -804,8 +804,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, /* restore state */ cso_restore_rasterizer(cso); cso_restore_viewport(cso); - cso_restore_samplers(cso); - cso_restore_fragment_sampler_views(cso); + cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT); + cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT); cso_restore_fragment_shader(cso); cso_restore_vertex_shader(cso); cso_restore_geometry_shader(cso);