From: SÅ‚awomir Cygan Date: Thu, 15 Apr 2021 13:22:56 +0000 (+0200) Subject: Reduce the number of RayQueryExt objects allocated in shader X-Git-Tag: upstream/1.3.5~679^2~19 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=e9056dd06c7d1b1f863f85cb6720a9c0e35902b4;p=platform%2Fupstream%2FVK-GL-CTS.git Reduce the number of RayQueryExt objects allocated in shader This reduces number of RayQueryExt object allocated simultanously in shader, to avoid running out of memory of local variables. Components: Vulkan VK-GL-CTS Issue: 2889 Change-Id: I16ce02af52af6ee0b10a3cf382d132b32f3cf40a Affects: dEQP-VK.ray_query.misc.dynamic_indexing* --- diff --git a/external/vulkancts/modules/vulkan/ray_query/vktRayQueryMiscTests.cpp b/external/vulkancts/modules/vulkan/ray_query/vktRayQueryMiscTests.cpp index b3ac5e2..d0a1f5e 100644 --- a/external/vulkancts/modules/vulkan/ray_query/vktRayQueryMiscTests.cpp +++ b/external/vulkancts/modules/vulkan/ray_query/vktRayQueryMiscTests.cpp @@ -63,8 +63,8 @@ public: virtual TestInstance* createInstance (Context& context) const override; // Constants and data types. - static constexpr deUint32 kLocalSizeX = 128u; - static constexpr deUint32 kNumQueries = 128u; + static constexpr deUint32 kLocalSizeX = 48u; + static constexpr deUint32 kNumQueries = 48u; // This must match the shader. struct InputData