From: Brian Paul Date: Fri, 5 Nov 2010 20:40:33 +0000 (-0600) Subject: softpipe: disable vertex texturing with draw/llvm X-Git-Tag: 062012170305~9057 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=e82fddfcd3fe47016863dde3302767f31889d7d5;p=profile%2Fivi%2Fmesa.git softpipe: disable vertex texturing with draw/llvm This is a temporary work around to prevent crashes with glean/glsl1 (for example) which try to do vertex shader texturing. --- diff --git a/src/gallium/drivers/softpipe/sp_screen.c b/src/gallium/drivers/softpipe/sp_screen.c index d90cf56..5f171d3 100644 --- a/src/gallium/drivers/softpipe/sp_screen.c +++ b/src/gallium/drivers/softpipe/sp_screen.c @@ -64,7 +64,12 @@ softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param) case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS: return PIPE_MAX_SAMPLERS; case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS: +#ifdef HAVE_LLVM + /* Softpipe doesn't yet know how to tell draw/llvm about textures */ + return 0; +#else return PIPE_MAX_VERTEX_SAMPLERS; +#endif case PIPE_CAP_MAX_COMBINED_SAMPLERS: return PIPE_MAX_SAMPLERS + PIPE_MAX_VERTEX_SAMPLERS; case PIPE_CAP_NPOT_TEXTURES: