From: Rob Landley The primary goal of toybox is _simple_ code. Keeping the code small is
+second, with speed and lots of features coming in somewhere after that. These goals are usually complementary: simplifying code generally reduces
+its size (both in terms of binary size and runtime memory usage), and avoiding
+unnecessary work makes code run faster. Smaller code also tends to run faster
+on modern hardware due to CPU cacheing: fitting your code into L1 cache is
+great, and staying in L2 cache is still pretty good. A simple implementation usually takes up fewer lines of source code,
+meaning more code can fit on the screen at once, meaning the programmer can
+see more of it on the screen and thus keep more if in their head at once.
+This helps code auditing and thus reduces bugs. Ken Thompson's maximum "when in doubt, use brute force" is an admonishment
+to start with the simplest possible approach and only optimize as needed.
+Although implementing a given set of features is the eventual purpose of
+toybox, we choose to weight simplicity more heavily than anything else.
+Complexity is what we spend to get features (and occasionally smaller size
+or faster running time than the simplest possible implementation). Sometimes
+a feature, speedup, or code shrink isn't worth the complexity cost. We want to
+get "the best bang for the byte" we can, but sometimes being more explicit
+is preferable to being clever enough to outsmart yourself. (Even the best
+programmers are only human.) Environmental dependencies are a type of complexity, so needing other
+packages to build or run is a big downside. For example, we don't use curses
+when we can simply output ansi escape sequences and trust all terminal
+programs written in the past 30 years to be able to support them. (A common
+use case is to download a statically linked toybox binary to an arbitrary
+Linux system, and use it in an otherwise unknown environment. It _must_ be
+completely self-contained to support this.)Simplicity first: spending your complexity budget wisely.
+
+Code style
Toybox source is formatted to be read with 4-space tab stops. Each file @@ -15,11 +50,37 @@ at the end of the function. Goto labels are never indented: they override the block structure of the file. Putting them at the left edge makes them easy to spot as overrides to the normal flow of control, which they are.
-The primary goal of toybox is _simple_ code. Small is second, -speed and lots of features come in somewhere after that. Note that -environmental dependencies are a type of complexity, so needing other packages -to build or run is a big downside. For example, don't use curses when you can -output ansi escape sequences instead.
+Toybox is configured using the Kconfig language pioneered by the Linux +kernel, and adopted by many other projects (uClibc, OpenEmbedded, etc). +This generates a ".config" file containing the selected options, which +controls which features to enable when building toybox.
+ +Each configuration option has a default value. The defaults indicate the +"maximum sane configuration", I.E. if the feature defaults to "n" then it +either isn't complete or is a special-purpose option (such as debugging +code) that isn't intended for general purpose use.
+ +The standard build invocation is:
+ +Type "make help" to see all available build options.
+ +The file "configure" contains a number of environment variable definitions +which influence the build, such as specifying which compiler to use or where +to install the resulting binaries. This file is included by the build, but +accepts existing definitions of the environment variables, so it may be sourced +or modified by the developer before building and the definitions exported +to the environment will take precedence.
+ +(To clarify: "configure" describes the build and installation environment, +".config" lists the features selected by defconfig/menuconfig.)
An easy way to start a new command is copy the file "hello.c" to the name of the new command, and modify this copy to implement the new command. @@ -341,6 +402,7 @@ instructions.
+The "generated/" directory contains files generated from other source code in toybox. All of these files can be recreated by the build system, although some (such as generated/help.h) are shipped in release versions to reduce