From: Samuel Pitoiset Date: Wed, 19 Jul 2017 09:12:16 +0000 (+0200) Subject: mesa: add draw_buffer_error() helper X-Git-Tag: upstream/18.1.0~7287 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=e42775ba684eadaaa5a1f258c2e713a24206facb;p=platform%2Fupstream%2Fmesa.git mesa: add draw_buffer_error() helper And make draw_buffer() always inline. Signed-off-by: Samuel Pitoiset Reviewed-by: Timothy Arceri --- diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 6359e1b..a37b39c 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -264,9 +264,9 @@ is_legal_es3_readbuffer_enum(GLenum buf) * * See the GL_EXT_framebuffer_object spec for more info. */ -static void +static ALWAYS_INLINE void draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLenum buffer, const char *caller) + GLenum buffer, const char *caller, bool no_error) { GLbitfield destMask; @@ -283,14 +283,14 @@ draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb, const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb); destMask = draw_buffer_enum_to_bitmask(ctx, buffer); - if (destMask == BAD_MASK) { + if (!no_error && destMask == BAD_MASK) { /* totally bogus buffer */ _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller, _mesa_enum_to_string(buffer)); return; } destMask &= supportedMask; - if (destMask == 0x0) { + if (!no_error && destMask == 0x0) { /* none of the named color buffers exist! */ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)", caller, _mesa_enum_to_string(buffer)); @@ -311,11 +311,19 @@ draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb, } +static void +draw_buffer_error(struct gl_context *ctx, struct gl_framebuffer *fb, + GLenum buffer, const char *caller) +{ + draw_buffer(ctx, fb, buffer, caller, false); +} + + void GLAPIENTRY _mesa_DrawBuffer(GLenum buffer) { GET_CURRENT_CONTEXT(ctx); - draw_buffer(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer"); + draw_buffer_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer"); } @@ -334,7 +342,7 @@ _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) else fb = ctx->WinSysDrawBuffer; - draw_buffer(ctx, fb, buf, "glNamedFramebufferDrawBuffer"); + draw_buffer_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer"); }