From: Slawomir Cygan Date: Wed, 30 Aug 2017 13:36:27 +0000 (+0200) Subject: dEQP-VK.geometry: use proper layout for sampling the image X-Git-Tag: upstream/0.1.0~9^2~55 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=e03c6fcbed3e523c2792c0862679fda87a8dda6a;p=platform%2Fupstream%2FVK-GL-CTS.git dEQP-VK.geometry: use proper layout for sampling the image While 'GENERAL' layout is acceptable layout for sampling image, the barrier in geometry\vktGeometryBasicGeometryShaderTests.cpp:235 transitions the image to `SHADER_READ_ONLY_OPTIMAL` layout. Both layout must much, otherwise the behavior is undefined. Affects: dEQP-VK.geometry.basic.output_vary_by_texture_instancing dEQP-VK.geometry.basic.output_vary_by_texture Components: Vulkan VK-GL-CTS issue: 648 Change-Id: I2b947a150173f0a060cfbf851d117ef91097c1d8 --- diff --git a/external/vulkancts/modules/vulkan/geometry/vktGeometryBasicGeometryShaderTests.cpp b/external/vulkancts/modules/vulkan/geometry/vktGeometryBasicGeometryShaderTests.cpp index afbb786..4508bb9 100644 --- a/external/vulkancts/modules/vulkan/geometry/vktGeometryBasicGeometryShaderTests.cpp +++ b/external/vulkancts/modules/vulkan/geometry/vktGeometryBasicGeometryShaderTests.cpp @@ -490,7 +490,7 @@ void VaryingOutputCountTestInstance::bindDescriptorSets (const DeviceInterface& }, // VkImageSubresourceRange subresourceRange; }; m_imageView = createImageView(vk, device, &viewParams); - const VkDescriptorImageInfo descriptorImageInfo = makeDescriptorImageInfo (*m_sampler, *m_imageView, VK_IMAGE_LAYOUT_GENERAL); + const VkDescriptorImageInfo descriptorImageInfo = makeDescriptorImageInfo (*m_sampler, *m_imageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); DescriptorSetUpdateBuilder() .writeSingle(*m_descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &descriptorImageInfo) .update(vk, device);