From: Marek Olšák Date: Thu, 27 Feb 2020 21:06:47 +0000 (-0500) Subject: Revert "mesa: check for z=0 in _mesa_Vertex3dv()" X-Git-Tag: upstream/20.1.8~2899 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=df3891e74a72d275aceba91adc94a9e7dc9aa029;p=platform%2Fupstream%2Fmesa.git Revert "mesa: check for z=0 in _mesa_Vertex3dv()" This reverts commit f04d7439a0ad6e13ff2912ff824553b6bcf511a4. It no longer helps performance and the current vbo implementation is faster anyway. The app that hit this was a CAD program called Spazio3D. It made pretty terrible use of the OpenGL API and we sent them some tips for improvements. I'm assuming they've fixed this by now. Reviewed-by: Mathias Fröhlich Reviewed-by: Ian Romanick Part-of: --- diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index c03c33e..53873ea 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -631,10 +631,7 @@ _mesa_Vertex2sv( const GLshort *v ) void GLAPIENTRY _mesa_Vertex3dv( const GLdouble *v ) { - if (v[2] == 0.0) - VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); - else - VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); + VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } void GLAPIENTRY