From: Matthew Waters Date: Sat, 29 Nov 2014 13:18:55 +0000 (+1100) Subject: glimagesink: properly handle the !opengl3 case X-Git-Tag: 1.16.2~955^2~1155 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=dee5943c0e2b300645401b421cb1698452b9298c;p=platform%2Fupstream%2Fgst-plugins-base.git glimagesink: properly handle the !opengl3 case https://bugzilla.gnome.org/show_bug.cgi?id=740012 --- diff --git a/ext/gl/gstglimagesink.c b/ext/gl/gstglimagesink.c index bccff26..4df435e 100644 --- a/ext/gl/gstglimagesink.c +++ b/ext/gl/gstglimagesink.c @@ -1162,40 +1162,61 @@ static const GLfloat vertices[] = { }; /* *INDENT-ON* */ -/* Called in the gl thread */ static void -gst_glimage_sink_thread_init_redisplay (GstGLImageSink * gl_sink) +_bind_buffer (GstGLImageSink * gl_sink) { const GstGLFuncs *gl = gl_sink->context->gl_vtable; - int attr_position, attr_texture; - gl_sink->redisplay_shader = gst_gl_shader_new (gl_sink->context); - - if (!gst_gl_shader_compile_with_default_vf_and_check - (gl_sink->redisplay_shader, &attr_position, &attr_texture)) - gst_glimage_sink_cleanup_glthread (gl_sink); - - gl->GenVertexArrays (1, &gl_sink->vao); - gl->BindVertexArray (gl_sink->vao); - - gl->GenBuffers (1, &gl_sink->vertex_buffer); gl->BindBuffer (GL_ARRAY_BUFFER, gl_sink->vertex_buffer); gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices, GL_STATIC_DRAW); /* Load the vertex position */ - gl->VertexAttribPointer (attr_position, 3, GL_FLOAT, GL_FALSE, + gl->VertexAttribPointer (gl_sink->attr_position, 3, GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), (void *) 0); /* Load the texture coordinate */ - gl->VertexAttribPointer (attr_texture, 2, GL_FLOAT, GL_FALSE, + gl->VertexAttribPointer (gl_sink->attr_texture, 2, GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat))); - gl->EnableVertexAttribArray (attr_position); - gl->EnableVertexAttribArray (attr_texture); + gl->EnableVertexAttribArray (gl_sink->attr_position); + gl->EnableVertexAttribArray (gl_sink->attr_texture); +} + +static void +_unbind_buffer (GstGLImageSink * gl_sink) +{ + const GstGLFuncs *gl = gl_sink->context->gl_vtable; - gl->BindVertexArray (0); gl->BindBuffer (GL_ARRAY_BUFFER, 0); + + gl->DisableVertexAttribArray (gl_sink->attr_position); + gl->DisableVertexAttribArray (gl_sink->attr_texture); +} + +/* Called in the gl thread */ +static void +gst_glimage_sink_thread_init_redisplay (GstGLImageSink * gl_sink) +{ + const GstGLFuncs *gl = gl_sink->context->gl_vtable; + + gl_sink->redisplay_shader = gst_gl_shader_new (gl_sink->context); + + if (!gst_gl_shader_compile_with_default_vf_and_check + (gl_sink->redisplay_shader, &gl_sink->attr_position, + &gl_sink->attr_texture)) + gst_glimage_sink_cleanup_glthread (gl_sink); + + if (gl->GenVertexArrays) { + gl->GenVertexArrays (1, &gl_sink->vao); + gl->BindVertexArray (gl_sink->vao); + } + + gl->GenBuffers (1, &gl_sink->vertex_buffer); + _bind_buffer (gl_sink); + + if (gl->GenVertexArrays) + gl->BindVertexArray (0); } static void @@ -1208,7 +1229,8 @@ gst_glimage_sink_cleanup_glthread (GstGLImageSink * gl_sink) gl_sink->redisplay_shader = NULL; } - gl->DeleteVertexArrays (1, &gl_sink->vao); + if (gl_sink->vao) + gl->DeleteVertexArrays (1, &gl_sink->vao); } static void @@ -1318,7 +1340,10 @@ gst_glimage_sink_on_draw (GstGLImageSink * gl_sink) gst_gl_shader_use (gl_sink->redisplay_shader); - gl->BindVertexArray (gl_sink->vao); + if (gl->GenVertexArrays) + gl->BindVertexArray (gl_sink->vao); + else + _bind_buffer (gl_sink); gl->ActiveTexture (GL_TEXTURE0); gl->BindTexture (GL_TEXTURE_2D, gl_sink->redisplay_texture); @@ -1326,7 +1351,10 @@ gst_glimage_sink_on_draw (GstGLImageSink * gl_sink) gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); - gl->BindVertexArray (0); + if (gl->GenVertexArrays) + gl->BindVertexArray (0); + else + _unbind_buffer (gl_sink); } /* end default opengl scene */ window->is_drawing = FALSE; diff --git a/ext/gl/gstglimagesink.h b/ext/gl/gstglimagesink.h index 12d7293..e99fad9 100644 --- a/ext/gl/gstglimagesink.h +++ b/ext/gl/gstglimagesink.h @@ -90,6 +90,8 @@ struct _GstGLImageSink GstGLShader *redisplay_shader; GLuint vao; GLuint vertex_buffer; + GLint attr_position; + GLint attr_texture; }; struct _GstGLImageSinkClass