From: Emmanuele Bassi Date: Fri, 25 May 2012 23:41:14 +0000 (-0400) Subject: timeline: Add a new "stopped" signal X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=de4d70af69a5e33421c468275a3e0e2dc7aaf624;p=profile%2Fivi%2Fclutter.git timeline: Add a new "stopped" signal The ::stopped signal is emitted when the timeline has been completely exhausted or when the timeline has been programmatically stopped by using clutter_timeline_stop(); the notification at the end of the timeline run allows to write handlers without having to check whether the current repeat is the last one, like we are forced to do when using the ::completed signal. Based on the patch by: Jasper St. Pierre https://bugzilla.gnome.org/show_bug.cgi?id=676854 --- diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c index d4b26a1..ca563bd 100644 --- a/clutter/clutter-actor.c +++ b/clutter/clutter-actor.c @@ -17272,39 +17272,29 @@ transition_closure_free (gpointer data) } static void -on_transition_completed (ClutterTransition *transition, - TransitionClosure *clos) +on_transition_stopped (ClutterTransition *transition, + gboolean is_finished, + TransitionClosure *clos) { - ClutterTimeline *timeline = CLUTTER_TIMELINE (transition); ClutterActor *actor = clos->actor; ClutterAnimationInfo *info; - gint n_repeats, cur_repeat; - - info = _clutter_actor_get_animation_info (actor); /* reset the caches used by animations */ clutter_actor_store_content_box (actor, NULL); - /* ensure that we remove the transition only at the end - * of its run; we emit ::completed for every repeat - */ - n_repeats = clutter_timeline_get_repeat_count (timeline); - cur_repeat = clutter_timeline_get_current_repeat (timeline); + if (!is_finished) + return; - if (cur_repeat == n_repeats) - { - if (clutter_transition_get_remove_on_complete (transition)) - { - /* we take a reference here because removing the closure - * will release the reference on the transition, and we - * want the transition to survive the signal emission; - * the master clock will release the last reference at - * the end of the frame processing. - */ - g_object_ref (transition); - g_hash_table_remove (info->transitions, clos->name); - } - } + info = _clutter_actor_get_animation_info (actor); + + /* we take a reference here because removing the closure + * will release the reference on the transition, and we + * want the transition to survive the signal emission; + * the master clock will release the last reference at + * the end of the frame processing. + */ + g_object_ref (transition); + g_hash_table_remove (info->transitions, clos->name); /* if it's the last transition then we clean up */ if (g_hash_table_size (info->transitions) == 0) @@ -17585,8 +17575,8 @@ clutter_actor_add_transition (ClutterActor *self, clos->actor = self; clos->transition = g_object_ref (transition); clos->name = g_strdup (name); - clos->completed_id = g_signal_connect (timeline, "completed", - G_CALLBACK (on_transition_completed), + clos->completed_id = g_signal_connect (timeline, "stopped", + G_CALLBACK (on_transition_stopped), clos); CLUTTER_NOTE (ANIMATION, @@ -17842,13 +17832,13 @@ clutter_actor_get_easing_delay (ClutterActor *self) * clutter_actor_set_rotation (actor, CLUTTER_Y_AXIS, 360.0, x, y, z); * * transition = clutter_actor_get_transition (actor, "rotation-angle-y"); - * g_signal_connect (transition, "completed", - * G_CALLBACK (on_transition_complete), + * g_signal_connect (transition, "stopped", + * G_CALLBACK (on_transition_stopped), * actor); * ]| * - * will call the on_transition_complete callback when - * the transition is complete. + * will call the on_transition_stopped callback when + * the transition is finished. * * Return value: (transfer none): a #ClutterTransition, or %NULL is none * was found to match the passed name; the returned instance is owned diff --git a/clutter/clutter-marshal.list b/clutter/clutter-marshal.list index 509aa0b..34e402f 100644 --- a/clutter/clutter-marshal.list +++ b/clutter/clutter-marshal.list @@ -7,6 +7,7 @@ BOOLEAN:OBJECT,FLOAT,FLOAT BOXED:UINT,UINT DOUBLE:VOID UINT:VOID +VOID:BOOLEAN VOID:BOXED VOID:BOXED,FLAGS VOID:INT diff --git a/clutter/clutter-timeline.c b/clutter/clutter-timeline.c index 9cc5212..ae1d3e0 100644 --- a/clutter/clutter-timeline.c +++ b/clutter/clutter-timeline.c @@ -187,6 +187,7 @@ enum PAUSED, COMPLETED, MARKER_REACHED, + STOPPED, LAST_SIGNAL }; @@ -684,6 +685,10 @@ clutter_timeline_class_init (ClutterTimelineClass *klass) * * This signal will be emitted even if the #ClutterTimeline is set to be * repeating. + * + * If you want to get notification on whether the #ClutterTimeline has + * been stopped or has finished its run, including its eventual repeats, + * you should use the #ClutterTimeline::stopped signal instead. */ timeline_signals[COMPLETED] = g_signal_new (I_("completed"), @@ -766,6 +771,33 @@ clutter_timeline_class_init (ClutterTimelineClass *klass) G_TYPE_NONE, 2, G_TYPE_STRING, G_TYPE_INT); + /** + * ClutterTimeline::stopped: + * @timeline: the #ClutterTimeline that emitted the signal + * @is_finished: %TRUE if the signal was emitted at the end of the + * timeline. + * + * The #ClutterTimeline::stopped signal is emitted when the timeline + * has been stopped, either because clutter_timeline_stop() has been + * called, or because it has been exhausted. + * + * This is different from the #ClutterTimeline::completed signal, + * which gets emitted after every repeat finishes. + * + * If the #ClutterTimeline has is marked as infinitely repeating, + * this signal will never be emitted. + * + * Since: 1.12 + */ + timeline_signals[STOPPED] = + g_signal_new (I_("stopped"), + G_TYPE_FROM_CLASS (object_class), + G_SIGNAL_RUN_LAST, + G_STRUCT_OFFSET (ClutterTimelineClass, completed), + NULL, NULL, + _clutter_marshal_VOID__BOOLEAN, + G_TYPE_NONE, 1, + G_TYPE_BOOLEAN); } static void @@ -897,12 +929,13 @@ set_is_playing (ClutterTimeline *timeline, ClutterTimelinePrivate *priv = timeline->priv; ClutterMasterClock *master_clock; - is_playing = is_playing != FALSE; + is_playing = !!is_playing; if (is_playing == priv->is_playing) return; priv->is_playing = is_playing; + master_clock = _clutter_master_clock_get_default (); if (priv->is_playing) { @@ -911,9 +944,7 @@ set_is_playing (ClutterTimeline *timeline, priv->current_repeat = 0; } else - { - _clutter_master_clock_remove_timeline (master_clock, timeline); - } + _clutter_master_clock_remove_timeline (master_clock, timeline); } static gboolean @@ -1002,7 +1033,8 @@ clutter_timeline_do_frame (ClutterTimeline *timeline) * priv->repeat_count. Are we limiting the things that could be * done in the above new-frame signal handler? */ - set_is_playing (timeline, FALSE); + set_is_playing (timeline, FALSE); + g_signal_emit (timeline, timeline_signals[STOPPED], 0, TRUE); } g_signal_emit (timeline, timeline_signals[COMPLETED], 0); @@ -1156,8 +1188,22 @@ clutter_timeline_pause (ClutterTimeline *timeline) void clutter_timeline_stop (ClutterTimeline *timeline) { + gboolean was_playing; + + g_return_if_fail (CLUTTER_IS_TIMELINE (timeline)); + + /* we check the is_playing here because pause() will return immediately + * if the timeline wasn't playing, so we don't know if it was actually + * stopped, and yet we still don't want to emit a ::stopped signal if + * the timeline was not playing in the first place. + */ + was_playing = timeline->priv->is_playing; + clutter_timeline_pause (timeline); clutter_timeline_rewind (timeline); + + if (was_playing) + g_signal_emit (timeline, timeline_signals[STOPPED], 0, FALSE); } /** diff --git a/clutter/clutter-timeline.h b/clutter/clutter-timeline.h index 488b4af..f7e2463 100644 --- a/clutter/clutter-timeline.h +++ b/clutter/clutter-timeline.h @@ -104,13 +104,14 @@ struct _ClutterTimelineClass void (*marker_reached) (ClutterTimeline *timeline, const gchar *marker_name, gint msecs); + void (*stopped) (ClutterTimeline *timeline, + gboolean is_finished); /*< private >*/ void (*_clutter_timeline_1) (void); void (*_clutter_timeline_2) (void); void (*_clutter_timeline_3) (void); void (*_clutter_timeline_4) (void); - void (*_clutter_timeline_5) (void); }; GType clutter_timeline_get_type (void) G_GNUC_CONST; diff --git a/clutter/clutter-transition.c b/clutter/clutter-transition.c index a38f298..576d6b2 100644 --- a/clutter/clutter-transition.c +++ b/clutter/clutter-transition.c @@ -124,24 +124,19 @@ clutter_transition_new_frame (ClutterTimeline *timeline, } static void -clutter_transition_completed (ClutterTimeline *timeline) +clutter_transition_stopped (ClutterTimeline *timeline, + gboolean is_finished) { ClutterTransitionPrivate *priv = CLUTTER_TRANSITION (timeline)->priv; - if (priv->animatable != NULL && priv->remove_on_complete) + if (is_finished && + priv->animatable != NULL && + priv->remove_on_complete) { - int n_repeats, cur_repeat; - - n_repeats = clutter_timeline_get_repeat_count (timeline); - cur_repeat = clutter_timeline_get_current_repeat (timeline); - - if (n_repeats == 0 || cur_repeat == n_repeats) - { - clutter_transition_detach (CLUTTER_TRANSITION (timeline), - priv->animatable); - g_clear_object (&priv->animatable); - g_object_unref (timeline); - } + clutter_transition_detach (CLUTTER_TRANSITION (timeline), + priv->animatable); + g_clear_object (&priv->animatable); + g_object_unref (timeline); } } @@ -232,7 +227,7 @@ clutter_transition_class_init (ClutterTransitionClass *klass) klass->detached = clutter_transition_real_detached; timeline_class->new_frame = clutter_transition_new_frame; - timeline_class->completed = clutter_transition_completed; + timeline_class->stopped = clutter_transition_stopped; gobject_class->set_property = clutter_transition_set_property; gobject_class->get_property = clutter_transition_get_property; diff --git a/examples/basic-actor.c b/examples/basic-actor.c index 5778223..384b196 100644 --- a/examples/basic-actor.c +++ b/examples/basic-actor.c @@ -49,8 +49,9 @@ on_crossing (ClutterActor *actor, } static void -on_transition_complete (ClutterTransition *transition, - ClutterActor *actor) +on_transition_stopped (ClutterTransition *transition, + gboolean is_finished, + ClutterActor *actor) { clutter_actor_save_easing_state (actor); clutter_actor_set_easing_duration (actor, 250); @@ -74,8 +75,8 @@ animate_rotation (ClutterActor *actor, SIZE / 2.0f, 0.f, 0.f); transition = clutter_actor_get_transition (actor, "rotation-angle-y"); - g_signal_connect (transition, "completed", - G_CALLBACK (on_transition_complete), + g_signal_connect (transition, "stopped", + G_CALLBACK (on_transition_stopped), actor); clutter_actor_restore_easing_state (actor);