From: Eric Anholt Date: Fri, 30 Mar 2018 23:50:23 +0000 (-0700) Subject: broadcom/vc5: Move flush_last_load into load_general, like for stores. X-Git-Tag: upstream/18.1.0~225 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=dd9c476165bd4d76c5aec8f7320b7ed9d961ac7c;p=platform%2Fupstream%2Fmesa.git broadcom/vc5: Move flush_last_load into load_general, like for stores. This should avoid mistakes with not flushing as we change the series of loads. Already, it fixes a hopefully unreachable case where we were emitting just the TILE_COORDINATES and not the dummy store that needs to go with it. --- diff --git a/src/gallium/drivers/vc5/vc5_rcl.c b/src/gallium/drivers/vc5/vc5_rcl.c index cd43e9d..2b1309bc 100644 --- a/src/gallium/drivers/vc5/vc5_rcl.c +++ b/src/gallium/drivers/vc5/vc5_rcl.c @@ -34,8 +34,26 @@ #define PIPE_FIRST_COLOR_BUFFER_BIT (ffs(PIPE_CLEAR_COLOR0) - 1) +/* The HW queues up the load until the tile coordinates show up, but can only + * track one at a time. If we need to do more than one load, then we need to + * flush out the previous load by emitting the tile coordinates and doing a + * dummy store. + */ +static void +flush_last_load(struct vc5_cl *cl) +{ + if (V3D_VERSION >= 40) + return; + + cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); + cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) { + store.buffer_to_store = NONE; + } +} + static void -load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer) +load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer, + uint32_t pipe_bit, uint32_t *loads_pending) { struct vc5_surface *surf = vc5_surface(psurf); bool separate_stencil = surf->separate_stencil && buffer == STENCIL; @@ -78,6 +96,10 @@ load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer) surf->padded_height_of_output_image_in_uif_blocks; #endif /* V3D_VERSION < 40 */ } + + *loads_pending &= ~pipe_bit; + if (*loads_pending) + flush_last_load(cl); } static void @@ -171,23 +193,6 @@ zs_buffer_from_pipe_bits(int pipe_clear_bits) } } -/* The HW queues up the load until the tile coordinates show up, but can only - * track one at a time. If we need to do more than one load, then we need to - * flush out the previous load by emitting the tile coordinates and doing a - * dummy store. - */ -static void -flush_last_load(struct vc5_cl *cl) -{ - if (V3D_VERSION >= 40) - return; - - cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); - cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) { - store.buffer_to_store = NONE; - } -} - static void vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl) { @@ -204,21 +209,17 @@ vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl) continue; } - load_general(cl, psurf, RENDER_TARGET_0 + i); - loads_pending &= ~bit; - - if (loads_pending) - flush_last_load(cl); + load_general(cl, psurf, RENDER_TARGET_0 + i, + bit, &loads_pending); } - if (loads_pending & PIPE_CLEAR_DEPTHSTENCIL && + if ((loads_pending & PIPE_CLEAR_DEPTHSTENCIL) && (V3D_VERSION >= 40 || (job->zsbuf && job->zsbuf->texture->nr_samples > 1))) { load_general(cl, job->zsbuf, - zs_buffer_from_pipe_bits(loads_pending)); - loads_pending &= ~PIPE_CLEAR_DEPTHSTENCIL; - if (loads_pending) - cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); + zs_buffer_from_pipe_bits(loads_pending), + PIPE_CLEAR_DEPTHSTENCIL, + &loads_pending); } #if V3D_VERSION < 40