From: Zack Rusin Date: Thu, 17 Jun 2010 14:48:23 +0000 (-0400) Subject: draw: implement lines with adjacency in geometry shaders X-Git-Tag: 062012170305~11753 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=dc8f64c537a72d82c4c3d9e3bf6bf1e4a07c3b53;p=profile%2Fivi%2Fmesa.git draw: implement lines with adjacency in geometry shaders --- diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index d6430c6..79b0a72 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -203,7 +203,7 @@ draw_geometry_fetch_outputs(struct draw_geometry_shader *shader, shader->emitted_primitives += num_primitives; } - +/*#define DEBUG_INPUTS 1*/ static void draw_fetch_gs_input(struct draw_geometry_shader *shader, unsigned *indices, unsigned num_vertices, @@ -218,19 +218,28 @@ static void draw_fetch_gs_input(struct draw_geometry_shader *shader, for (i = 0; i < num_vertices; ++i) { const float (*input)[4]; - /*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/ +#if DEBUG_INPUTS + debug_printf("%d) vertex index = %d (prim idx = %d)\n", + i, indices[i], prim_idx); +#endif input = (const float (*)[4])( (const char *)input_ptr + (indices[i] * input_vertex_stride)); for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) { unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot; if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) { - machine->Inputs[idx].xyzw[0].f[prim_idx] = (float)shader->in_prim_idx; - machine->Inputs[idx].xyzw[1].f[prim_idx] = (float)shader->in_prim_idx; - machine->Inputs[idx].xyzw[2].f[prim_idx] = (float)shader->in_prim_idx; - machine->Inputs[idx].xyzw[3].f[prim_idx] = (float)shader->in_prim_idx; + machine->Inputs[idx].xyzw[0].f[prim_idx] = + (float)shader->in_prim_idx; + machine->Inputs[idx].xyzw[1].f[prim_idx] = + (float)shader->in_prim_idx; + machine->Inputs[idx].xyzw[2].f[prim_idx] = + (float)shader->in_prim_idx; + machine->Inputs[idx].xyzw[3].f[prim_idx] = + (float)shader->in_prim_idx; } else { - /*debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n", - slot, vs_slot, idx);*/ +#if DEBUG_INPUTS + debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n", + slot, vs_slot, idx); +#endif #if 1 assert(!util_is_inf_or_nan(input[vs_slot][0])); assert(!util_is_inf_or_nan(input[vs_slot][1])); @@ -241,7 +250,7 @@ static void draw_fetch_gs_input(struct draw_geometry_shader *shader, machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1]; machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2]; machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3]; -#if 0 +#if DEBUG_INPUTS debug_printf("\t\t%f %f %f %f\n", machine->Inputs[idx].xyzw[0].f[prim_idx], machine->Inputs[idx].xyzw[1].f[prim_idx], @@ -311,6 +320,23 @@ static void gs_line(struct draw_geometry_shader *shader, gs_flush(shader, 1); } +static void gs_line_adj(struct draw_geometry_shader *shader, + int i0, int i1, int i2, int i3) +{ + unsigned indices[4]; + + indices[0] = i0; + indices[1] = i1; + indices[2] = i2; + indices[3] = i3; + + draw_fetch_gs_input(shader, indices, 4, 0); + ++shader->in_prim_idx; + + gs_flush(shader, 1); +} + + static void gs_tri(struct draw_geometry_shader *shader, int i0, int i1, int i2) { @@ -327,24 +353,24 @@ static void gs_tri(struct draw_geometry_shader *shader, } #define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,i0,i1,i2) -#define LINE(gs,i0,i1) gs_line(gs,i0,i1) +#define LINE(gs,i0,i1) gs_line(gs,i0,i1) +#define LINE_ADJ(gs,i0,i1,i2,i3) gs_line_adj(gs,i0,i1,i2,i3) #define POINT(gs,i0) gs_point(gs,i0) #define FUNC gs_run #define LOCAL_VARS #include "draw_gs_tmp.h" -#undef LOCAL_VARS -#undef FUNC #define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,elts[i0],elts[i1],elts[i2]) #define LINE(gs,i0,i1) gs_line(gs,elts[i0],elts[i1]) +#define LINE_ADJ(gs,i0,i1,i2,i3) gs_line_adj(gs,elts[i0], \ + elts[i1], \ + elts[i2],elts[i3]) #define POINT(gs,i0) gs_point(gs,elts[i0]) #define FUNC gs_run_elts #define LOCAL_VARS \ const ushort *elts = input_prims->elts; #include "draw_gs_tmp.h" -#undef LOCAL_VARS -#undef FUNC int draw_geometry_shader_run(struct draw_geometry_shader *shader, const void *constants[PIPE_MAX_CONSTANT_BUFFERS], diff --git a/src/gallium/auxiliary/draw/draw_gs_tmp.h b/src/gallium/auxiliary/draw/draw_gs_tmp.h index 61ca347..04f51a6 100644 --- a/src/gallium/auxiliary/draw/draw_gs_tmp.h +++ b/src/gallium/auxiliary/draw/draw_gs_tmp.h @@ -95,10 +95,6 @@ static void FUNC( struct draw_geometry_shader *shader, case PIPE_PRIM_POLYGON: { - /* These bitflags look a little odd because we submit the - * vertices as (1,2,0) to satisfy flatshade requirements. - */ - for (i = 0; i+2 < count; i++) { if (flatfirst) { @@ -111,6 +107,12 @@ static void FUNC( struct draw_geometry_shader *shader, } break; + case PIPE_PRIM_LINES_ADJACENCY: + for (i = 0; i+3 < count; i += 4) { + LINE_ADJ( shader , i + 0 , i + 1, i + 2, i + 3 ); + } + break; + default: debug_assert(!"Unsupported primitive in geometry shader"); break; @@ -121,4 +123,6 @@ static void FUNC( struct draw_geometry_shader *shader, #undef TRIANGLE #undef POINT #undef LINE +#undef LINE_ADJ #undef FUNC +#undef LOCAL_VARS