From: Alyssa Rosenzweig Date: Fri, 2 Dec 2022 17:54:42 +0000 (-0500) Subject: asahi: Set flatshading controls appropriately X-Git-Tag: upstream/23.3.3~15375 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=dc87d83a294155bdd7b7ed9b9cf53a3a5664a953;p=platform%2Fupstream%2Fmesa.git asahi: Set flatshading controls appropriately Fixes dEQP-GLES3.functional.rasterization.flatshading.* Signed-off-by: Alyssa Rosenzweig Part-of: --- diff --git a/src/gallium/drivers/asahi/agx_state.c b/src/gallium/drivers/asahi/agx_state.c index f4461c8..f37c9e1 100644 --- a/src/gallium/drivers/asahi/agx_state.c +++ b/src/gallium/drivers/asahi/agx_state.c @@ -309,6 +309,8 @@ agx_create_rs_state(struct pipe_context *ctx, cfg.front_face_ccw = cso->front_ccw; cfg.depth_clip = cso->depth_clip_near; cfg.depth_clamp = !cso->depth_clip_near; + cfg.flat_shading_vertex = cso->flatshade_first ? + AGX_PPP_VERTEX_0 : AGX_PPP_VERTEX_2; }; /* Two-sided polygon mode doesn't seem to work on G13. Apple's OpenGL @@ -1821,6 +1823,8 @@ agx_encode_state(struct agx_batch *batch, uint8_t *out, out += AGX_VDM_STATE_VERTEX_OUTPUTS_LENGTH; agx_pack(out, VDM_STATE_VERTEX_UNKNOWN, cfg) { + cfg.flat_shading_control = ctx->rast->base.flatshade_first ? + AGX_VDM_VERTEX_0 : AGX_VDM_VERTEX_2; } out += AGX_VDM_STATE_VERTEX_UNKNOWN_LENGTH;