From: Pierre-Eric Pelloux-Prayer Date: Fri, 27 Mar 2020 12:45:08 +0000 (+0100) Subject: radeonsi: dump shader stats when hitting the live cache X-Git-Tag: upstream/20.1.8~1784 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=dbc86fa3de6aba480f679a36b40227c0fe27c37b;p=platform%2Fupstream%2Fmesa.git radeonsi: dump shader stats when hitting the live cache With the introduction of the live shader cache, when a shader is fetched from the cache no stats are printed for shaderdb. So in a sequence like this: vs1, fs1, vs1, fs2, shaderdb may see 3 or 4 lines, depending on the threads being used. If one run produces 3 lines while the other produces 4 lines, it would compare vs1 stats with fs2 stats. Reviewed-by: Marek Olšák Tested-by: Marge Bot Part-of: --- diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index d322cd1..8aeba4b 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -2827,9 +2827,27 @@ static void *si_create_shader_selector(struct pipe_context *ctx, static void *si_create_shader(struct pipe_context *ctx, const struct pipe_shader_state *state) { + struct si_context *sctx = (struct si_context *)ctx; struct si_screen *sscreen = (struct si_screen *)ctx->screen; - - return util_live_shader_cache_get(ctx, &sscreen->live_shader_cache, state); + bool cache_hit; + struct si_shader_selector *sel = (struct si_shader_selector *)util_live_shader_cache_get( + ctx, &sscreen->live_shader_cache, state, &cache_hit); + + if (sel && cache_hit && sctx->debug.debug_message) { + if (sel->main_shader_part) + si_shader_dump_stats_for_shader_db(sscreen, sel->main_shader_part, &sctx->debug); + if (sel->main_shader_part_ls) + si_shader_dump_stats_for_shader_db(sscreen, sel->main_shader_part_ls, &sctx->debug); + if (sel->main_shader_part_es) + si_shader_dump_stats_for_shader_db(sscreen, sel->main_shader_part_es, &sctx->debug); + if (sel->main_shader_part_ngg) + si_shader_dump_stats_for_shader_db(sscreen, sel->main_shader_part_ngg, &sctx->debug); + if (sel->main_shader_part_ngg_es) + si_shader_dump_stats_for_shader_db(sscreen, sel->main_shader_part_ngg_es, &sctx->debug); + if (sel->gs_copy_shader) + si_shader_dump_stats_for_shader_db(sscreen, sel->gs_copy_shader, &sctx->debug); + } + return sel; } static void si_update_streamout_state(struct si_context *sctx)