From: Tim Rowley Date: Thu, 6 Apr 2017 23:21:54 +0000 (-0500) Subject: swr: [rasterizer core] Code formating change X-Git-Tag: upstream/17.1.0~281 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=da7aa39f9343172914632024a9ccfbabf1b4a48c;p=platform%2Fupstream%2Fmesa.git swr: [rasterizer core] Code formating change Reviewed-by: Bruce Cherniak --- diff --git a/src/gallium/drivers/swr/rasterizer/core/state.h b/src/gallium/drivers/swr/rasterizer/core/state.h index eec68cd..535b85e 100644 --- a/src/gallium/drivers/swr/rasterizer/core/state.h +++ b/src/gallium/drivers/swr/rasterizer/core/state.h @@ -1131,16 +1131,16 @@ struct SWR_PS_STATE PFN_PIXEL_KERNEL pfnPixelShader; // @llvm_pfn // dword 2 - uint32_t killsPixel : 1; // pixel shader can kill pixels - uint32_t inputCoverage : 2; // ps uses input coverage - uint32_t writesODepth : 1; // pixel shader writes to depth - uint32_t usesSourceDepth : 1; // pixel shader reads depth - uint32_t shadingRate : 2; // shading per pixel / sample / coarse pixel - uint32_t numRenderTargets : 4; // number of render target outputs in use (0-8) - uint32_t posOffset : 2; // type of offset (none, sample, centroid) to add to pixel position - uint32_t barycentricsMask : 3; // which type(s) of barycentric coords does the PS interpolate attributes with - uint32_t usesUAV : 1; // pixel shader accesses UAV - uint32_t forceEarlyZ : 1; // force execution of early depth/stencil test + uint32_t killsPixel : 1; // pixel shader can kill pixels + uint32_t inputCoverage : 2; // ps uses input coverage + uint32_t writesODepth : 1; // pixel shader writes to depth + uint32_t usesSourceDepth : 1; // pixel shader reads depth + uint32_t shadingRate : 2; // shading per pixel / sample / coarse pixel + uint32_t numRenderTargets : 4; // number of render target outputs in use (0-8) + uint32_t posOffset : 2; // type of offset (none, sample, centroid) to add to pixel position + uint32_t barycentricsMask : 3; // which type(s) of barycentric coords does the PS interpolate attributes with + uint32_t usesUAV : 1; // pixel shader accesses UAV + uint32_t forceEarlyZ : 1; // force execution of early depth/stencil test }; // depth bounds state