From: Laura Ekstrand Date: Wed, 28 Jan 2015 21:19:57 +0000 (-0800) Subject: main: Add entry points for glNamedFramebufferTexture[Layer]. X-Git-Tag: upstream/17.1.0~18831 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=d78c831a147e8af6f6fc1a610f4c2e490e75fad1;p=platform%2Fupstream%2Fmesa.git main: Add entry points for glNamedFramebufferTexture[Layer]. Reviewed-by: Fredrik Höglund Signed-off-by: Fredrik Höglund --- diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml index f228a52..b8e90aa 100644 --- a/src/mapi/glapi/gen/ARB_direct_state_access.xml +++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml @@ -166,6 +166,21 @@ + + + + + + + + + + + + + + + diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index dc730c8..8f759fb 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2996,6 +2996,36 @@ _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, void GLAPIENTRY +_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, + GLuint texture, GLint level, GLint layer) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_framebuffer *fb; + struct gl_texture_object *texObj; + GLboolean layered = GL_FALSE; + + /* Get the framebuffer object */ + fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, + "glNamedFramebufferTextureLayer"); + if (!fb) + return; + + /* Get the texture object */ + if (!get_texture_for_framebuffer(ctx, texture, 0, level, layer, + &layered, + "glNamedFramebufferTextureLayer", + &texObj)) { + /* Error already recorded */ + return; + } + + _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level, + layer, layered, + "glNamedFramebufferTextureLayer"); +} + + +void GLAPIENTRY _mesa_FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) { @@ -3032,6 +3062,40 @@ _mesa_FramebufferTexture(GLenum target, GLenum attachment, } +void GLAPIENTRY +_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, + GLuint texture, GLint level) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_framebuffer *fb; + struct gl_texture_object *texObj; + GLboolean layered = GL_TRUE; + + if (!_mesa_has_geometry_shaders(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "unsupported function (glNamedFramebufferTexture) called"); + return; + } + + /* Get the framebuffer object */ + fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, + "glNamedFramebufferTexture"); + if (!fb) + return; + + /* Get the texture object */ + if (!get_texture_for_framebuffer(ctx, texture, 0, level, 0, + &layered, "glNamedFramebufferTexture", + &texObj)) { + /* Error already recorded */ + return; + } + + _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level, + 0, layered, "glNamedFramebufferTexture"); +} + + void _mesa_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h index 974cd56..81159d0 100644 --- a/src/mesa/main/fbobject.h +++ b/src/mesa/main/fbobject.h @@ -213,10 +213,18 @@ _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); extern void GLAPIENTRY +_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, + GLuint texture, GLint level, GLint layer); + +extern void GLAPIENTRY _mesa_FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); extern void GLAPIENTRY +_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, + GLuint texture, GLint level); + +extern void GLAPIENTRY _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index 32b082b..0994d43 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -982,6 +982,8 @@ const struct function gl_core_functions_possible[] = { { "glGetNamedBufferSubData", 45, -1 }, { "glCreateFramebuffers", 45, -1 }, { "glNamedFramebufferRenderbuffer", 45, -1 }, + { "glNamedFramebufferTexture", 45, -1 }, + { "glNamedFramebufferTextureLayer", 45, -1 }, { "glCreateRenderbuffers", 45, -1 }, { "glNamedRenderbufferStorage", 45, -1 }, { "glNamedRenderbufferStorageMultisample", 45, -1 },