From: Paul Wisbey Date: Fri, 15 Jan 2016 11:16:48 +0000 (+0000) Subject: Fixed regression with Actor::COLOR property in TextLabel X-Git-Tag: dali_1.1.18~15 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=d73cb8d5620abe0cce65941ce63ce2cf5de6690b;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git Fixed regression with Actor::COLOR property in TextLabel Change-Id: I16eb72d23354af029f5e451e60e99219456663af --- diff --git a/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.cpp b/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.cpp index 0a90ef2..c8ea1e2 100644 --- a/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.cpp +++ b/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.cpp @@ -48,6 +48,7 @@ void main() ); const char* FRAGMENT_SHADER_L8 = MAKE_SHADER( +uniform lowp vec4 uColor; uniform sampler2D sTexture; varying mediump vec2 vTexCoord; varying mediump vec4 vColor; @@ -55,7 +56,7 @@ varying mediump vec4 vColor; void main() { mediump vec4 color = texture2D( sTexture, vTexCoord ); - gl_FragColor = vec4( vColor.rgb, vColor.a * color.r ); + gl_FragColor = vec4( vColor.rgb * uColor.rgb, vColor.a * uColor.a * color.r ); } );