From: Colin McDonald Date: Thu, 23 Jun 2016 02:07:49 +0000 (-0700) Subject: glx: Call __glXInitVertexArrayState() with a usable gc. X-Git-Tag: upstream/17.1.0~8203 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=d57c85c1bf77f194720ab8d8dfa4b4885e44157d;p=platform%2Fupstream%2Fmesa.git glx: Call __glXInitVertexArrayState() with a usable gc. For each indirect context the indirect vertex array state must be initialised by __glXInitVertexArrayState in indirect_vertex_array.c. As noted in the routine header it requires that the glx context has been setup prior to the call, in order to test the server version and extensions. Currently __glXInitVertexArrayState is called from indirect_bind_context in indirect_glx.c, as follows: state = gc->client_state_private; if (state->array_state == NULL) { glGetString(GL_EXTENSIONS); glGetString(GL_VERSION); __glXInitVertexArrayState(gc); } But, the gc context is not yet usable at this stage, so the server queries fail, and __glXInitVertexArrayState is called without the server version and extension information it needs. This breaks multi-texturing as glXInitVertexArrayState doesn't get GL_MAX_TEXTURE_UNITS. It probably also breaks setup of other arrays: fog, secondary colour, vertex attributes. To fix this I have moved the call to __glXInitVertexArrayState to the end of MakeContextCurrent in glxcurrent.c, where the glx context is usable. Fixes a regression caused by commit 4fbdde889c. Fixes ARB_vertex_program usage in the arbvparray Mesa demo when run with indirect GLX and also the tex-skipped-unit piglit test when run with indirect GLX. Reviewed-by: Matt Turner Acked-by: Ian Romanick Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61907 --- diff --git a/src/glx/glxcurrent.c b/src/glx/glxcurrent.c index f2e3865..d119326 100644 --- a/src/glx/glxcurrent.c +++ b/src/glx/glxcurrent.c @@ -252,6 +252,18 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw, __glXUnlock(); + /* The indirect vertex array state must to be initialised after we + * have setup the context, as it needs to query server attributes. + */ + if (gc && !gc->isDirect) { + __GLXattribute *state = gc->client_state_private; + if (state && state->array_state == NULL) { + glGetString(GL_EXTENSIONS); + glGetString(GL_VERSION); + __glXInitVertexArrayState(gc); + } + } + return GL_TRUE; } diff --git a/src/glx/indirect_glx.c b/src/glx/indirect_glx.c index 1991f70..51dd2ca 100644 --- a/src/glx/indirect_glx.c +++ b/src/glx/indirect_glx.c @@ -131,7 +131,6 @@ indirect_bind_context(struct glx_context *gc, struct glx_context *old, GLXDrawable draw, GLXDrawable read) { GLXContextTag tag; - __GLXattribute *state; Display *dpy = gc->psc->dpy; int opcode = __glXSetupForCommand(dpy); Bool sent; @@ -150,13 +149,6 @@ indirect_bind_context(struct glx_context *gc, struct glx_context *old, IndirectAPI = __glXNewIndirectAPI(); _glapi_set_dispatch(IndirectAPI); - state = gc->client_state_private; - if (state->array_state == NULL) { - glGetString(GL_EXTENSIONS); - glGetString(GL_VERSION); - __glXInitVertexArrayState(gc); - } - return !sent; }