From: Marek Olšák Date: Mon, 14 Jan 2013 07:20:42 +0000 (+0100) Subject: st/mesa: remove dead conditional in Clear X-Git-Tag: mesa-9.1-rc1~363 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=d489c90a68e125b81bb590a0262ebdba91f0b883;p=platform%2Fupstream%2Fmesa.git st/mesa: remove dead conditional in Clear I think the conditional always evaluates to false. If I understand the code in core Mesa correctly, depthBits or stencilBits is 0 if the depth or stencil renderbuffer is NULL, respectively. Reviewed-by: Brian Paul --- diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 02b506c..5cf4c07 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -447,20 +447,8 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) quad_buffers & PIPE_CLEAR_DEPTH, quad_buffers & PIPE_CLEAR_STENCIL); } else if (clear_buffers) { - /* driver cannot know it can clear everything if the buffer - * is a combined depth/stencil buffer but this wasn't actually - * required from the visual. Hence fix this up to avoid potential - * read-modify-write in the driver. - */ union pipe_color_union clearColor; - if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) && - ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) && - (depthRb == stencilRb) && - (ctx->DrawBuffer->Visual.depthBits == 0 || - ctx->DrawBuffer->Visual.stencilBits == 0)) - clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; - if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; GLboolean is_integer = _mesa_is_enum_format_integer(rb->InternalFormat);