From: Ian Romanick Date: Sat, 16 Apr 2011 05:20:09 +0000 (-0700) Subject: i915: Gut all remaining bits of hardware fog X-Git-Tag: 062012170305~6145 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=d439491a77cf9f25ea7a7f9c2309d2542d87f83e;p=profile%2Fivi%2Fmesa.git i915: Gut all remaining bits of hardware fog None of this ever gets used. Fog is always calculated by a fragment program. Even though the fixed-function fog unit is never used, state updates are still sent to the hardware. Removing those spurious state updates can't hurt performance. Reviewed-by: Eric Anholt Acked-by: Corbin Simpson Acked-by: Alex Deucher --- diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 7389a1d..f02f2d7 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -69,8 +69,6 @@ i915InvalidateState(struct gl_context * ctx, GLuint new_state) p->params_uptodate = 0; } - if (new_state & (_NEW_FOG | _NEW_HINT | _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS)) - i915_update_fog(ctx); if (new_state & (_NEW_STENCIL | _NEW_BUFFERS | _NEW_POLYGON)) i915_update_stencil(ctx); if (new_state & (_NEW_LIGHT)) @@ -209,5 +207,11 @@ i915CreateContext(int api, i915InitState(i915); + /* Always enable pixel fog. Vertex fog using fog coord will conflict + * with fog code appended onto fragment program. + */ + _tnl_allow_vertex_fog(ctx, 0); + _tnl_allow_pixel_fog(ctx, 1); + return GL_TRUE; } diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h index 9a09f0a..577a01e 100644 --- a/src/mesa/drivers/dri/i915/i915_context.h +++ b/src/mesa/drivers/dri/i915/i915_context.h @@ -46,7 +46,6 @@ #define I915_UPLOAD_STIPPLE 0x4 #define I915_UPLOAD_PROGRAM 0x8 #define I915_UPLOAD_CONSTANTS 0x10 -#define I915_UPLOAD_FOG 0x20 #define I915_UPLOAD_INVARIENT 0x40 #define I915_UPLOAD_DEFAULTS 0x80 #define I915_UPLOAD_RASTER_RULES 0x100 @@ -91,13 +90,6 @@ #define I915_BLENDREG_BLENDCOLOR1 2 #define I915_BLEND_SETUP_SIZE 3 -#define I915_FOGREG_COLOR 0 -#define I915_FOGREG_MODE0 1 -#define I915_FOGREG_MODE1 2 -#define I915_FOGREG_MODE2 3 -#define I915_FOGREG_MODE3 4 -#define I915_FOG_SETUP_SIZE 5 - #define I915_STPREG_ST0 0 #define I915_STPREG_ST1 1 #define I915_STP_SETUP_SIZE 2 @@ -227,7 +219,6 @@ struct i915_hw_state GLuint Blend[I915_BLEND_SETUP_SIZE]; GLuint Buffer[I915_DEST_SETUP_SIZE]; GLuint Stipple[I915_STP_SETUP_SIZE]; - GLuint Fog[I915_FOG_SETUP_SIZE]; GLuint Defaults[I915_DEF_SETUP_SIZE]; GLuint RasterRules[I915_RASTER_RULES_SETUP_SIZE]; GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE]; @@ -345,7 +336,6 @@ extern void i915_print_ureg(const char *msg, GLuint ureg); */ extern void i915InitStateFunctions(struct dd_function_table *functions); extern void i915InitState(struct i915_context *i915); -extern void i915_update_fog(struct gl_context * ctx); extern void i915_update_stencil(struct gl_context * ctx); extern void i915_update_provoking_vertex(struct gl_context *ctx); diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c index d027426..99212ad 100644 --- a/src/mesa/drivers/dri/i915/i915_state.c +++ b/src/mesa/drivers/dri/i915/i915_state.c @@ -724,79 +724,17 @@ i915ShadeModel(struct gl_context * ctx, GLenum mode) /* ============================================================= * Fog + * + * This empty function remains because _mesa_init_driver_state calls + * dd_function_table::Fogfv unconditionally. We have to have some function + * there so that it doesn't try to call a NULL pointer. */ -void -i915_update_fog(struct gl_context * ctx) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - GLuint dw; - - assert(ctx->FragmentProgram._Current); - - I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, 0); - dw = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_FOG_ENABLE; - - if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) { - i915->state.Ctx[I915_CTXREG_LIS5] = dw; - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - } - - /* Always enable pixel fog. Vertex fog using fog coord will conflict - * with fog code appended onto fragment program. - */ - _tnl_allow_vertex_fog( ctx, 0 ); - _tnl_allow_pixel_fog( ctx, 1 ); -} - static void i915Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) { - struct i915_context *i915 = I915_CONTEXT(ctx); - - switch (pname) { - case GL_FOG_COORDINATE_SOURCE_EXT: - case GL_FOG_MODE: - case GL_FOG_START: - case GL_FOG_END: - break; - - case GL_FOG_DENSITY: - I915_STATECHANGE(i915, I915_UPLOAD_FOG); - - if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) { - i915->state.Fog[I915_FOGREG_MODE3] = - (GLuint) (ctx->Fog.Density * FMC3_D_ONE); - } - else { - fi_type fi; - fi.f = ctx->Fog.Density; - i915->state.Fog[I915_FOGREG_MODE3] = fi.i; - } - break; - - case GL_FOG_COLOR: - I915_STATECHANGE(i915, I915_UPLOAD_FOG); - i915->state.Fog[I915_FOGREG_COLOR] = - (_3DSTATE_FOG_COLOR_CMD | - ((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) | - ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) | - ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0)); - break; - - default: - break; - } -} - -static void -i915Hint(struct gl_context * ctx, GLenum target, GLenum state) -{ - switch (target) { - case GL_FOG_HINT: - break; - default: - break; - } + (void) ctx; + (void) pname; + (void) param; } /* ============================================================= @@ -893,9 +831,6 @@ i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state) } break; - case GL_FOG: - break; - case GL_CULL_FACE: i915CullFaceFrontFace(ctx, 0); break; @@ -1029,19 +964,6 @@ i915_init_packets(struct i915_context *i915) i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE; } - - { - I915_STATECHANGE(i915, I915_UPLOAD_FOG); - i915->state.Fog[I915_FOGREG_MODE0] = _3DSTATE_FOG_MODE_CMD; - i915->state.Fog[I915_FOGREG_MODE1] = (FMC1_FOGFUNC_MODIFY_ENABLE | - FMC1_FOGFUNC_VERTEX | - FMC1_FOGINDEX_MODIFY_ENABLE | - FMC1_FOGINDEX_W | - FMC1_C1_C2_MODIFY_ENABLE | - FMC1_DENSITY_MODIFY_ENABLE); - i915->state.Fog[I915_FOGREG_COLOR] = _3DSTATE_FOG_COLOR_CMD; - } - { i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; @@ -1124,7 +1046,6 @@ i915InitStateFunctions(struct dd_function_table *functions) functions->Enable = i915Enable; functions->Fogfv = i915Fogfv; functions->FrontFace = i915CullFaceFrontFace; - functions->Hint = i915Hint; functions->LightModelfv = i915LightModelfv; functions->LineWidth = i915LineWidth; functions->LogicOpcode = i915LogicOp; diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c index 942ebec..89650b6 100644 --- a/src/mesa/drivers/dri/i915/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915/i915_vtbl.c @@ -260,9 +260,6 @@ get_state_size(struct i915_hw_state *state) if (dirty & I915_UPLOAD_STIPPLE) sz += sizeof(state->Stipple); - if (dirty & I915_UPLOAD_FOG) - sz += sizeof(state->Fog); - if (dirty & I915_UPLOAD_TEX_ALL) { int nr = 0; for (i = 0; i < I915_TEX_UNITS; i++) @@ -429,12 +426,6 @@ i915_emit_state(struct intel_context *intel) emit(intel, state->Stipple, sizeof(state->Stipple)); } - if (dirty & I915_UPLOAD_FOG) { - if (INTEL_DEBUG & DEBUG_STATE) - fprintf(stderr, "I915_UPLOAD_FOG:\n"); - emit(intel, state->Fog, sizeof(state->Fog)); - } - /* Combine all the dirty texture state into a single command to * avoid lockups on I915 hardware. */