From: Blue Swirl Date: Sat, 17 Apr 2010 16:25:04 +0000 (+0000) Subject: Sparc: fix PC/NPC during FPU traps X-Git-Tag: TizenStudio_2.0_p2.3.2~208^2~8146 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=cca1d527efaa8ce65b4a78f936af82cc7cc96e82;p=sdk%2Femulator%2Fqemu.git Sparc: fix PC/NPC during FPU traps All FPU instructions can trap, so save PC/NPC state before executing them. Signed-off-by: Blue Swirl --- diff --git a/target-sparc/translate.c b/target-sparc/translate.c index 2c07385..addb1e1 100644 --- a/target-sparc/translate.c +++ b/target-sparc/translate.c @@ -2155,6 +2155,7 @@ static void disas_sparc_insn(DisasContext * dc) rs1 = GET_FIELD(insn, 13, 17); rs2 = GET_FIELD(insn, 27, 31); xop = GET_FIELD(insn, 18, 26); + save_state(dc, cpu_cond); switch (xop) { case 0x1: /* fmovs */ tcg_gen_mov_i32(cpu_fpr[rd], cpu_fpr[rs2]); @@ -2468,6 +2469,7 @@ static void disas_sparc_insn(DisasContext * dc) rs1 = GET_FIELD(insn, 13, 17); rs2 = GET_FIELD(insn, 27, 31); xop = GET_FIELD(insn, 18, 26); + save_state(dc, cpu_cond); #ifdef TARGET_SPARC64 if ((xop & 0x11f) == 0x005) { // V9 fmovsr int l1;