From: Jesse Natalie Date: Tue, 2 May 2023 23:18:14 +0000 (-0700) Subject: dzn: Hook up subgroup size to compute shader compilation X-Git-Tag: upstream/23.3.3~9221 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=cc8cdbb0ef90673799d958663a7f0b4669170a93;p=platform%2Fupstream%2Fmesa.git dzn: Hook up subgroup size to compute shader compilation Previously this was only in the graphics path... where it does nothing, since D3D only supports wave size control for compute. Whoops. Fixes: db083070 ("dzn: Implement subgroup size control extension") Part-of: --- diff --git a/src/microsoft/vulkan/dzn_pipeline.c b/src/microsoft/vulkan/dzn_pipeline.c index f0ac0b6..a03c0d2 100644 --- a/src/microsoft/vulkan/dzn_pipeline.c +++ b/src/microsoft/vulkan/dzn_pipeline.c @@ -2417,7 +2417,7 @@ dzn_compute_pipeline_compile_shader(struct dzn_device *device, D3D12_SHADER_BYTECODE *shader, const VkComputePipelineCreateInfo *info) { - uint8_t spirv_hash[SHA1_DIGEST_LENGTH], pipeline_hash[SHA1_DIGEST_LENGTH]; + uint8_t spirv_hash[SHA1_DIGEST_LENGTH], pipeline_hash[SHA1_DIGEST_LENGTH], nir_hash[SHA1_DIGEST_LENGTH]; VkResult ret = VK_SUCCESS; nir_shader *nir = NULL; @@ -2439,8 +2439,24 @@ dzn_compute_pipeline_compile_shader(struct dzn_device *device, goto out; } - struct dzn_nir_options options = { .nir_opts = dxil_get_nir_compiler_options() }; - ret = dzn_pipeline_get_nir_shader(device, layout, cache, spirv_hash, + const VkPipelineShaderStageRequiredSubgroupSizeCreateInfo *subgroup_size = + (const VkPipelineShaderStageRequiredSubgroupSizeCreateInfo *) + vk_find_struct_const(info->stage.pNext, PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO); + enum gl_subgroup_size subgroup_enum = subgroup_size && subgroup_size->requiredSubgroupSize >= 8 ? + subgroup_size->requiredSubgroupSize : SUBGROUP_SIZE_FULL_SUBGROUPS; + + if (cache) { + struct mesa_sha1 nir_hash_ctx; + _mesa_sha1_init(&nir_hash_ctx); + _mesa_sha1_update(&nir_hash_ctx, &subgroup_enum, sizeof(subgroup_enum)); + _mesa_sha1_update(&nir_hash_ctx, spirv_hash, sizeof(spirv_hash)); + _mesa_sha1_final(&nir_hash_ctx, nir_hash); + } + struct dzn_nir_options options = { + .nir_opts = dxil_get_nir_compiler_options(), + .subgroup_size = subgroup_enum, + }; + ret = dzn_pipeline_get_nir_shader(device, layout, cache, nir_hash, &info->stage, MESA_SHADER_COMPUTE, &options, &nir); if (ret != VK_SUCCESS)