From: Brian Paul Date: Fri, 9 Jan 2009 16:59:49 +0000 (-0700) Subject: glsl: make minimum struct size = 2, not 1 X-Git-Tag: 062012170305~17671^2~327 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=ca03e881a8d8fa3e36a601238559c20311373633;p=profile%2Fivi%2Fmesa.git glsl: make minimum struct size = 2, not 1 1-component structs such as "struct foo { float x; }" could get placed at any position within a register. This caused some trouble computing the field offset which assumed all struct objects were placed at R.x. It would be unusual to hit this case in normal shaders. --- diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index ba1c955..f5c5cbd 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -228,7 +228,14 @@ _slang_sizeof_type_specifier(const slang_type_specifier *spec) break; case SLANG_SPEC_STRUCT: sz = _slang_field_offset(spec, 0); /* special use */ - if (sz > 4) { + if (sz == 1) { + /* 1-float structs are actually troublesome to deal with since they + * might get placed at R.x, R.y, R.z or R.z. Return size=2 to + * ensure the object is placed at R.x + */ + sz = 2; + } + else if (sz > 4) { sz = (sz + 3) & ~0x3; /* round up to multiple of four */ } break;