From: Marek Olšák Date: Wed, 6 Feb 2013 21:33:55 +0000 (+0100) Subject: mesa: don't use memcpy fast path for GetTexImage if base format is different X-Git-Tag: mesa-9.2.1~2733 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=c8379204ab0af97558871fffccdd74c60a41776a;p=platform%2Fupstream%2Fmesa.git mesa: don't use memcpy fast path for GetTexImage if base format is different The Mesa format can be RGBA8888_REV, the format/type can be GL_RGBA/GL_UNSIGNED_BYTE, but the actual texture internal format can be LUMINANCE_ALPHA, INTENSITY, etc. Therefore we should look at the base internal format as well. NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul --- diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 031e04d..d1c00e8 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -502,16 +502,18 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, { const GLenum target = texImage->TexObject->Target; GLboolean memCopy = GL_FALSE; + GLenum texBaseFormat = _mesa_get_format_base_format(texImage->TexFormat); /* * Check if we can use memcpy to copy from the hardware texture * format to the user's format/type. * Note that GL's pixel transfer ops don't apply to glGetTexImage() */ - if (target == GL_TEXTURE_1D || - target == GL_TEXTURE_2D || - target == GL_TEXTURE_RECTANGLE || - _mesa_is_cube_face(target)) { + if ((target == GL_TEXTURE_1D || + target == GL_TEXTURE_2D || + target == GL_TEXTURE_RECTANGLE || + _mesa_is_cube_face(target)) && + texBaseFormat == texImage->_BaseFormat) { memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat, format, type, ctx->Pack.SwapBytes);