From: Eric Anholt Date: Wed, 24 Sep 2008 22:10:45 +0000 (-0700) Subject: intel: Fix clears to depth_stencil texture attachments. X-Git-Tag: 062012170305~18009 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=c5945c2d173b77ace00e6fc225097a6afddecfa3;p=profile%2Fivi%2Fmesa.git intel: Fix clears to depth_stencil texture attachments. Broken by 0adfd1021035e90995a25ec5f20b736e55075d92, showed up as an assertion failure in a software fallback in the shadowtex demo when we failed to recognize the texture format. --- diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 3677dd4..fce5e36 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -540,7 +540,7 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; irb->Base._BaseFormat = GL_DEPTH_COMPONENT; DBG("Render to DEPTH16 texture OK\n"); - } else if (texImage->TexFormat == &_mesa_texformat_z24_s8) { + } else if (texImage->TexFormat == &_mesa_texformat_s8_z24) { irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; DBG("Render to DEPTH_STENCIL texture OK\n");