From: Török Edvin Date: Sat, 4 Sep 2010 10:48:24 +0000 (+0300) Subject: glsl2: check for _NumLinkedShaders being 0 X-Git-Tag: 062012170305~9800 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=c47b289972a6c5ca0e30ff5618418e5ca91bd1ec;p=profile%2Fivi%2Fmesa.git glsl2: check for _NumLinkedShaders being 0 Otherwise spring 0.82+.4.0 crashes when starting a game because prog->_LinkedShaders[0] is NULL. This also fixes piglit test cases glsl-link-empty-prog-0[12]. --- diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index e0823c3..02c7c29 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1476,7 +1476,7 @@ link_shaders(GLcontext *ctx, struct gl_shader_program *prog) assign_uniform_locations(prog); - if (prog->_LinkedShaders[0]->Type == GL_VERTEX_SHADER) { + if (prog->_NumLinkedShaders && prog->_LinkedShaders[0]->Type == GL_VERTEX_SHADER) { /* FINISHME: The value of the max_attribute_index parameter is * FINISHME: implementation dependent based on the value of * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be