From: Iago Toral Quiroga Date: Mon, 6 Feb 2023 12:16:12 +0000 (+0100) Subject: v3dv: ensure at least V3D_CL_MAX_INSTR_SIZE bytes in last CL instruction X-Git-Tag: upstream/23.3.3~13533 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=c2601f06908434aaddd6b1db5e995bbda22d2a72;p=platform%2Fupstream%2Fmesa.git v3dv: ensure at least V3D_CL_MAX_INSTR_SIZE bytes in last CL instruction The CLE parser in the sim will read this many bytes for each instruction in a CL, so we should ensure we have at least that many bytes available in the BO when reading the last instruction, otherwise we can trigger a GMP violation. It is not clear whether this behavior applies to real hardware too. cc: mesa-stable Reviewed-by: Alejandro PiƱeiro Part-of: --- diff --git a/src/broadcom/common/v3d_limits.h b/src/broadcom/common/v3d_limits.h index 755aedd..492740c 100644 --- a/src/broadcom/common/v3d_limits.h +++ b/src/broadcom/common/v3d_limits.h @@ -24,6 +24,8 @@ #ifndef V3D_LIMITS_H #define V3D_LIMITS_H +#define V3D_CL_MAX_INSTR_SIZE 25 + /* Number of channels a QPU thread executes in parallel. Also known as * gl_SubGroupSizeARB. */ diff --git a/src/broadcom/vulkan/v3dv_cl.c b/src/broadcom/vulkan/v3dv_cl.c index fab9b05..acdd013 100644 --- a/src/broadcom/vulkan/v3dv_cl.c +++ b/src/broadcom/vulkan/v3dv_cl.c @@ -122,14 +122,18 @@ v3dv_cl_ensure_space_with_branch(struct v3dv_cl *cl, uint32_t space) * end with a 'return from sub list' command. */ bool needs_return_from_sub_list = false; - if (cl->job->type == V3DV_JOB_TYPE_GPU_CL_SECONDARY) { - if (cl->size > 0) { + if (cl->job->type == V3DV_JOB_TYPE_GPU_CL_SECONDARY && cl->size > 0) needs_return_from_sub_list = true; - space += cl_packet_length(RETURN_FROM_SUB_LIST); - } - } else { - space += cl_packet_length(BRANCH); - } + + /* + * The CLE processor in the simulator tries to read V3D_CL_MAX_INSTR_SIZE + * bytes form the CL for each new instruction. If the last instruction in our + * CL is smaller than that, and there are not at least V3D_CL_MAX_INSTR_SIZE + * bytes until the end of the BO, it will read out of bounds and possibly + * cause a GMP violation interrupt to trigger. Ensure we always have at + * least that many bytes available to read with the last instruction. + */ + space += V3D_CL_MAX_INSTR_SIZE; if (v3dv_cl_offset(cl) + space <= cl->size) return;