From: Jordan Justen Date: Tue, 7 Nov 2017 10:11:28 +0000 (-0800) Subject: main: Clear shader program data whenever ProgramBinary is called X-Git-Tag: upstream/18.1.0~3345 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=c1ff99fd70cd2ceb2cac4723e4fd5efc93834746;p=platform%2Fupstream%2Fmesa.git main: Clear shader program data whenever ProgramBinary is called The GL_ARB_get_program_binary extension spec says: "If ProgramBinary fails to load a binary, no error is generated, but any information about a previous link or load of that program object is lost." v2: * Re-initialize shProg->data after clear. (Jordan) (Required after 6a72eba755fea15a0d97abb913a6315d9d32e274) Signed-off-by: Jordan Justen Reviewed-by: Nicolai Hähnle --- diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 51031e1..4607cbb 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -2221,6 +2221,9 @@ _mesa_ProgramBinary(GLuint program, GLenum binaryFormat, if (!shProg) return; + _mesa_clear_shader_program_data(ctx, shProg); + shProg->data = _mesa_create_shader_program_data(); + /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says: * * "If a negative number is provided where an argument of type sizei or