From: Erik Faye-Lund Date: Mon, 9 Jan 2023 08:29:33 +0000 (+0100) Subject: docs: Anv -> ANV X-Git-Tag: upstream/23.3.3~9485 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=c1ebded76e584a25905d6ae64d62d5a32e8de151;p=platform%2Fupstream%2Fmesa.git docs: Anv -> ANV We're usually spelling ANV in allcaps, so let's do that here as well. Reviewed-by: Eric Engestrom Part-of: --- diff --git a/docs/drivers/anv.rst b/docs/drivers/anv.rst index edc3ec8..5a5bbb7 100644 --- a/docs/drivers/anv.rst +++ b/docs/drivers/anv.rst @@ -9,7 +9,7 @@ specific to ANV: :envvar:`ANV_ENABLE_GENERATED_INDIRECT_DRAWS` If defined to ``0`` or ``false``, this will disable the generated - indirect draw optimization in Anv. This will only affect Gfx11+. + indirect draw optimization in ANV. This will only affect Gfx11+. :envvar:`ANV_ENABLE_PIPELINE_CACHE` If defined to ``0`` or ``false``, this will disable pipeline caching, forcing ANV to reparse and recompile any VkShaderModule @@ -298,7 +298,7 @@ only ``3DPRIMITIVE`` instructions and doesn´t do any data loading from memory or touch HW registers, feeding the 3D pipeline as fast as it can. -In Anv this implemented by using a side batch buffer. When Anv +In ANV this implemented by using a side batch buffer. When ANV encounters the first indirect draws, it generates a jump into the side batch, the side batch contains a draw call using a generation shader for each indirect draw. We keep adding on more generation draws into