From: Mathias Fröhlich Date: Sun, 14 Aug 2016 12:03:58 +0000 (+0200) Subject: vbo: Array draw must not care about glBegin/glEnd vbo mapping. X-Git-Tag: upstream/17.1.0~7389 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=c17cf1c8f5c4553780a9dba761e5e089ae3d3b01;p=platform%2Fupstream%2Fmesa.git vbo: Array draw must not care about glBegin/glEnd vbo mapping. In array draw do not check if the vertex buffer object that is used to implement immediate mode glBegin/glEnd is mapped. Signed-off-by: Mathias Fröhlich Reviewed-by: Brian Paul Reviewed-by: Eric Anholt --- diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index f371890..8789837 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -77,22 +77,6 @@ check_input_buffers_are_unmapped(const struct gl_vertex_array_object *vao) /** - * A debug function that may be called from other parts of Mesa as - * needed during debugging. - */ -static bool -check_buffers_are_unmapped(struct gl_context *ctx) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - - /* check the current vertex arrays */ - return !_mesa_check_disallowed_mapping(exec->vtx.bufferobj) && - check_input_buffers_are_unmapped(ctx->Array.VAO); -} - - -/** * Check that element 'j' of the array has reasonable data. * Map VBO if needed. * For debugging purposes; not normally used. @@ -446,7 +430,7 @@ vbo_bind_arrays(struct gl_context *ctx) } } - if (!check_buffers_are_unmapped(ctx)) { + if (!check_input_buffers_are_unmapped(ctx->Array.VAO)) { _mesa_error(ctx, GL_INVALID_OPERATION, "draw call (vertex buffers are mapped)"); return false;