From: Kim Kulling Date: Wed, 21 Jun 2017 21:02:46 +0000 (+0200) Subject: Fix compiler warnings. X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=bd2af6591f20fd8777332d510056a037fbfa0df5;p=platform%2Fupstream%2Fassimp.git Fix compiler warnings. --- diff --git a/code/BaseImporter.cpp b/code/BaseImporter.cpp index 7cef43c..9598e8e 100644 --- a/code/BaseImporter.cpp +++ b/code/BaseImporter.cpp @@ -337,7 +337,6 @@ void BaseImporter::ConvertToUTF8(std::vector& data) if(*((uint32_t*)&data.front()) == 0x0000FFFE) { DefaultLogger::get()->debug("Found UTF-32 BOM ..."); - const uint32_t* sstart = (uint32_t*)&data.front()+1, *send = (uint32_t*)&data.back()+1; std::vector output; int *ptr = (int*)&data[ 0 ]; int *end = ptr + ( data.size() / sizeof(int) ) +1; @@ -358,11 +357,8 @@ void BaseImporter::ConvertToUTF8(std::vector& data) if(*((uint16_t*)&data.front()) == 0xFEFF) { DefaultLogger::get()->debug("Found UTF-16 BOM ..."); - const uint16_t* sstart = (uint16_t*)&data.front()+1, *send = (uint16_t*)(&data.back()+1); std::vector output; int16_t *ptr = (int16_t*) &data[ 0 ]; - int16_t *end = ptr + (data.size() / sizeof(int)) + 1; - utf8::utf16to8(data.begin(), data.end(), back_inserter(output)); return; } diff --git a/code/HalfLifeFileData.h b/code/HalfLifeFileData.h index 9a498d1..3a36d24 100644 --- a/code/HalfLifeFileData.h +++ b/code/HalfLifeFileData.h @@ -66,8 +66,7 @@ namespace MDL { * \brief Data structure for the HL2 main header */ // --------------------------------------------------------------------------- -struct Header_HL2 -{ +struct Header_HL2 { //! magic number: "IDST"/"IDSQ" char ident[4]; @@ -139,7 +138,7 @@ struct Header_HL2 //! Number of animation transitions int32_t numtransitions; int32_t transitionindex; -} PACK_STRUCT; +} /* PACK_STRUCT */; #include "./../include/assimp/Compiler/poppack1.h" diff --git a/code/MD3FileData.h b/code/MD3FileData.h index 262d753..19740c3 100644 --- a/code/MD3FileData.h +++ b/code/MD3FileData.h @@ -142,14 +142,14 @@ struct Frame //! name of frame char name[ AI_MD3_MAXFRAME ]; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------- -/** @brief Data structure for the tag header +/** + * @brief Data structure for the tag header */ -struct Tag -{ +struct Tag { //! name of the tag char NAME[ AI_MD3_MAXQPATH ]; @@ -157,14 +157,13 @@ struct Tag aiVector3D origin; ai_real orientation[3][3]; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------- /** @brief Data structure for the surface header */ -struct Surface -{ +struct Surface { //! magic number int32_t IDENT; @@ -186,7 +185,6 @@ struct Surface //! number of triangles in the surface uint32_t NUM_TRIANGLES; - //! offset to the triangle data uint32_t OFS_TRIANGLES; @@ -201,19 +199,18 @@ struct Surface //! offset to the end of the Surface object int32_t OFS_END; -} PACK_STRUCT; +} /*PACK_STRUCT*/; // ------------------------------------------------------------------------------- /** @brief Data structure for a shader defined in there */ -struct Shader -{ +struct Shader { //! filename of the shader char NAME[ AI_MD3_MAXQPATH ]; //! index of the shader uint32_t SHADER_INDEX; -} PACK_STRUCT; +} /*PACK_STRUCT*/; // ------------------------------------------------------------------------------- @@ -223,7 +220,7 @@ struct Triangle { //! triangle indices uint32_t INDEXES[3]; -} PACK_STRUCT; +} /*PACK_STRUCT*/; // ------------------------------------------------------------------------------- @@ -233,7 +230,7 @@ struct TexCoord { //! UV coordinates ai_real U,V; -} PACK_STRUCT; +} /*PACK_STRUCT*/; // ------------------------------------------------------------------------------- @@ -246,7 +243,7 @@ struct Vertex //! encoded normal vector uint16_t NORMAL; -} PACK_STRUCT; +} /*PACK_STRUCT*/; #include "./../include/assimp/Compiler/poppack1.h" diff --git a/code/MDCFileData.h b/code/MDCFileData.h index 2ce96db..9ea3d8f 100644 --- a/code/MDCFileData.h +++ b/code/MDCFileData.h @@ -157,7 +157,7 @@ struct Frame //! Name of the frame char name [ 16 ] ; -} PACK_STRUCT; +} /*PACK_STRUCT*/; // --------------------------------------------------------------------------- /** \brief Data structure for a MDC triangle diff --git a/code/MDLFileData.h b/code/MDLFileData.h index 6ba5b5a..a691851 100644 --- a/code/MDLFileData.h +++ b/code/MDLFileData.h @@ -53,10 +53,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_MDLFILEHELPER_H_INC #define AI_MDLFILEHELPER_H_INC +#include +#include +#include #include "ByteSwapper.h" -#include "./../include/assimp/anim.h" -#include "./../include/assimp/mesh.h" -#include "./../include/assimp/Compiler/pushpack1.h" #include #include @@ -90,7 +90,6 @@ namespace MDL { #define AI_MDL_MAGIC_NUMBER_BE_GS7 AI_MAKE_MAGIC("MDL7") #define AI_MDL_MAGIC_NUMBER_LE_GS7 AI_MAKE_MAGIC("7LDM") - // common limitations for Quake1 meshes. The loader does not check them, // (however it warns) but models should not exceed these limits. #if (!defined AI_MDL_VERSION) @@ -119,8 +118,7 @@ namespace MDL { /** \struct Header * \brief Data structure for the MDL main header */ -struct Header -{ +struct Header { //! magic number: "IDPO" uint32_t ident; @@ -166,15 +164,14 @@ struct Header //! Could be the total size of the file (and not a float) float size; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct Header_MDL7 * \brief Data structure for the MDL 7 main header */ -struct Header_MDL7 -{ +struct Header_MDL7 { //! magic number: "MDL7" char ident[4]; @@ -226,15 +223,14 @@ struct Header_MDL7 //! Size of the Frame_MDL7 data structure used in the file uint16_t frame_stc_size; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct Bone_MDL7 * \brief Data structure for a bone in a MDL7 file */ -struct Bone_MDL7 -{ +struct Bone_MDL7 { //! Index of the parent bone of *this* bone. 0xffff means: //! "hey, I have no parent, I'm an orphan" uint16_t parent_index; @@ -246,7 +242,7 @@ struct Bone_MDL7 //! Optional name of the bone char name[1 /* DUMMY SIZE */]; -} PACK_STRUCT; +} /* PACK_STRUCT */; #if (!defined AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_20_CHARS) # define AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_20_CHARS (16 + 20) @@ -268,8 +264,7 @@ struct Bone_MDL7 /** \struct Group_MDL7 * \brief Group in a MDL7 file */ -struct Group_MDL7 -{ +struct Group_MDL7 { //! = '1' -> triangle based Mesh unsigned char typ; @@ -295,7 +290,7 @@ struct Group_MDL7 //! Number of frames int32_t numframes; -} PACK_STRUCT; +} /* PACK_STRUCT */; #define AI_MDL7_SKINTYPE_MIPFLAG 0x08 #define AI_MDL7_SKINTYPE_MATERIAL 0x10 @@ -310,41 +305,36 @@ struct Group_MDL7 /** \struct Deformer_MDL7 * \brief Deformer in a MDL7 file */ -struct Deformer_MDL7 -{ +struct Deformer_MDL7 { int8_t deformer_version; // 0 int8_t deformer_typ; // 0 - bones int8_t _unused_[2]; int32_t group_index; int32_t elements; int32_t deformerdata_size; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct DeformerElement_MDL7 * \brief Deformer element in a MDL7 file */ -struct DeformerElement_MDL7 -{ +struct DeformerElement_MDL7 { //! bei deformer_typ==0 (==bones) element_index == bone index int32_t element_index; char element_name[AI_MDL7_MAX_BONENAMESIZE]; int32_t weights; -} PACK_STRUCT; - +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct DeformerWeight_MDL7 * \brief Deformer weight in a MDL7 file */ -struct DeformerWeight_MDL7 -{ +struct DeformerWeight_MDL7 { //! for deformer_typ==0 (==bones) index == vertex index int32_t index; float weight; -} PACK_STRUCT; - +} /* PACK_STRUCT */; // don't know why this was in the original headers ... typedef int32_t MD7_MATERIAL_ASCDEFSIZE; @@ -353,17 +343,15 @@ typedef int32_t MD7_MATERIAL_ASCDEFSIZE; /** \struct ColorValue_MDL7 * \brief Data structure for a color value in a MDL7 file */ -struct ColorValue_MDL7 -{ +struct ColorValue_MDL7 { float r,g,b,a; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct Material_MDL7 * \brief Data structure for a Material in a MDL7 file */ -struct Material_MDL7 -{ +struct Material_MDL7 { //! Diffuse base color of the material ColorValue_MDL7 Diffuse; @@ -378,15 +366,13 @@ struct Material_MDL7 //! Phong power float Power; -} PACK_STRUCT; - +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct Skin * \brief Skin data structure #1 - used by Quake1, MDL2, MDL3 and MDL4 */ -struct Skin -{ +struct Skin { //! 0 = single (Skin), 1 = group (GroupSkin) //! For MDL3-5: Defines the type of the skin and there //! fore the size of the data to skip: @@ -402,7 +388,7 @@ struct Skin //! Texture data uint8_t *data; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- @@ -410,11 +396,10 @@ struct Skin * \brief Skin data structure #2 - used by MDL5, MDL6 and MDL7 * \see Skin */ -struct Skin_MDL5 -{ +struct Skin_MDL5 { int32_t size, width, height; uint8_t *data; -} PACK_STRUCT; +} /* PACK_STRUCT */; // maximum length of texture file name #if (!defined AI_MDL7_MAX_TEXNAMESIZE) @@ -425,44 +410,40 @@ struct Skin_MDL5 /** \struct Skin_MDL7 * \brief Skin data structure #3 - used by MDL7 and HMP7 */ -struct Skin_MDL7 -{ +struct Skin_MDL7 { uint8_t typ; int8_t _unused_[3]; int32_t width; int32_t height; char texture_name[AI_MDL7_MAX_TEXNAMESIZE]; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct RGB565 * \brief Data structure for a RGB565 pixel in a texture */ -struct RGB565 -{ +struct RGB565 { uint16_t r : 5; uint16_t g : 6; uint16_t b : 5; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct ARGB4 * \brief Data structure for a ARGB4444 pixel in a texture */ -struct ARGB4 -{ +struct ARGB4 { uint16_t a : 4; uint16_t r : 4; uint16_t g : 4; uint16_t b : 4; -} PACK_STRUCT; +} /*PACK_STRUCT*/; // ------------------------------------------------------------------------------------- /** \struct GroupSkin * \brief Skin data structure #2 (group of pictures) */ -struct GroupSkin -{ +struct GroupSkin { //! 0 = single (Skin), 1 = group (GroupSkin) int32_t group; @@ -474,14 +455,13 @@ struct GroupSkin //! Data of each image uint8_t **data; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct TexCoord * \brief Texture coordinate data structure used by the Quake1 MDL format */ -struct TexCoord -{ +struct TexCoord { //! Is the vertex on the noundary between front and back piece? int32_t onseam; @@ -490,33 +470,31 @@ struct TexCoord //! Texture coordinate in the ty direction int32_t t; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct TexCoord_MDL3 * \brief Data structure for an UV coordinate in the 3DGS MDL3 format */ -struct TexCoord_MDL3 -{ +struct TexCoord_MDL3 { //! position, horizontally in range 0..skinwidth-1 int16_t u; //! position, vertically in range 0..skinheight-1 int16_t v; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct TexCoord_MDL7 * \brief Data structure for an UV coordinate in the 3DGS MDL7 format */ -struct TexCoord_MDL7 -{ +struct TexCoord_MDL7 { //! position, horizontally in range 0..1 float u; //! position, vertically in range 0..1 float v; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct SkinSet_MDL7 @@ -532,7 +510,7 @@ struct SkinSet_MDL7 //! Material index int32_t material; // size 4 -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct Triangle @@ -545,7 +523,7 @@ struct Triangle //! Vertex indices int32_t vertex[3]; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct Triangle_MDL3 @@ -558,7 +536,7 @@ struct Triangle_MDL3 //! Index of 3 skin vertices in range 0..numskinverts uint16_t index_uv[3]; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct Triangle_MDL7 @@ -571,7 +549,7 @@ struct Triangle_MDL7 //! Two skinsets. The second will be used for multi-texturing SkinSet_MDL7 skinsets[2]; -} PACK_STRUCT; +} /* PACK_STRUCT */; #if (!defined AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV) # define AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV (6+sizeof(SkinSet_MDL7)-sizeof(uint32_t)) @@ -599,7 +577,7 @@ struct Vertex { uint8_t v[3]; uint8_t normalIndex; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- @@ -625,8 +603,7 @@ struct Vertex_MDL7 uint8_t norm162index; float norm[3]; }; -} PACK_STRUCT; - +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct BoneTransform_MDL7 @@ -643,12 +620,11 @@ struct BoneTransform_MDL7 //! I HATE 3DGS AND THE SILLY DEVELOPER WHO DESIGNED //! THIS STUPID FILE FORMAT! int8_t _unused_[2]; -} PACK_STRUCT; +} /* PACK_STRUCT */; #define AI_MDL7_MAX_FRAMENAMESIZE 16 - // ------------------------------------------------------------------------------------- /** \struct Frame_MDL7 * \brief Frame data structure used by MDL7 files @@ -678,7 +654,7 @@ struct SimpleFrame //! Vertex list of the frame Vertex *verts; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct Frame @@ -691,7 +667,7 @@ struct Frame //! Frame data SimpleFrame frame; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- @@ -708,7 +684,7 @@ struct SimpleFrame_MDLn_SP //! Vertex list of the frame Vertex_MDL4 *verts; -} PACK_STRUCT; +} /* PACK_STRUCT */; // ------------------------------------------------------------------------------------- /** \struct GroupFrame @@ -730,7 +706,7 @@ struct GroupFrame //! List of single frames SimpleFrame *frames; -} PACK_STRUCT; +} /* PACK_STRUCT */; #include "./../include/assimp/Compiler/poppack1.h" @@ -738,8 +714,7 @@ struct GroupFrame /** \struct IntFace_MDL7 * \brief Internal data structure to temporarily represent a face */ -struct IntFace_MDL7 -{ +struct IntFace_MDL7 { // provide a constructor for our own convenience IntFace_MDL7() {