From: Marek Olšák Date: Fri, 9 Jun 2017 21:54:16 +0000 (+0200) Subject: mesa: simplify a loop in _mesa_update_texture_state X-Git-Tag: upstream/18.1.0~8559 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=bc4e914f959efe61edc47f2b159bed527808475b;p=platform%2Fupstream%2Fmesa.git mesa: simplify a loop in _mesa_update_texture_state Reviewed-by: Nicolai Hähnle Reviewed-by: Brian Paul Reviewed-by: Timothy Arceri --- diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 1e90bf8..0a2883f 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -840,13 +840,7 @@ _mesa_update_texture_state(struct gl_context *ctx) int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit; BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS); - for (i = 0; i < MESA_SHADER_STAGES; i++) { - if (ctx->_Shader->CurrentProgram[i]) { - prog[i] = ctx->_Shader->CurrentProgram[i]; - } else { - prog[i] = NULL; - } - } + memcpy(prog, ctx->_Shader->CurrentProgram, sizeof(prog)); if (prog[MESA_SHADER_FRAGMENT] == NULL && _mesa_arb_fragment_program_enabled(ctx)) {