From: Samuel Pitoiset Date: Tue, 18 Jul 2017 12:36:18 +0000 (+0200) Subject: mesa: rename texturestorage() to texturestorage_error() X-Git-Tag: upstream/18.1.0~7320 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=bc38214d76cea8f0e67aa90ac41014ac2973154e;p=platform%2Fupstream%2Fmesa.git mesa: rename texturestorage() to texturestorage_error() Signed-off-by: Samuel Pitoiset Reviewed-by: Timothy Arceri --- diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c index ede3159..0117ab6 100644 --- a/src/mesa/main/texstorage.c +++ b/src/mesa/main/texstorage.c @@ -560,9 +560,9 @@ texstorage_no_error(GLuint dims, GLenum target, GLsizei levels, * Helper used by _mesa_TextureStorage1/2/3D(). */ static void -texturestorage(GLuint dims, GLuint texture, GLsizei levels, - GLenum internalformat, GLsizei width, GLsizei height, - GLsizei depth, const char *caller) +texturestorage_error(GLuint dims, GLuint texture, GLsizei levels, + GLenum internalformat, GLsizei width, GLsizei height, + GLsizei depth, const char *caller) { struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); @@ -657,8 +657,8 @@ void GLAPIENTRY _mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) { - texturestorage(1, texture, levels, internalformat, width, 1, 1, - "glTextureStorage1D"); + texturestorage_error(1, texture, levels, internalformat, width, 1, 1, + "glTextureStorage1D"); } @@ -667,8 +667,8 @@ _mesa_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { - texturestorage(2, texture, levels, internalformat, width, height, 1, - "glTextureStorage2D"); + texturestorage_error(2, texture, levels, internalformat, width, height, 1, + "glTextureStorage2D"); } @@ -676,8 +676,8 @@ void GLAPIENTRY _mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { - texturestorage(3, texture, levels, internalformat, width, height, depth, - "glTextureStorage3D"); + texturestorage_error(3, texture, levels, internalformat, width, height, depth, + "glTextureStorage3D"); }