From: Sanjay Patel Date: Sat, 30 Jul 2022 19:24:09 +0000 (-0400) Subject: [InstSimplify] add tests for FP rounding intrinsics; NFC X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=ba295492318f10eb9b28e8583cdb39386779517c;p=platform%2Fupstream%2Fllvm.git [InstSimplify] add tests for FP rounding intrinsics; NFC See issue #56775 --- diff --git a/llvm/test/Transforms/InstSimplify/round-intrinsics.ll b/llvm/test/Transforms/InstSimplify/round-intrinsics.ll index b4c0804a..fc8d1e6 100644 --- a/llvm/test/Transforms/InstSimplify/round-intrinsics.ll +++ b/llvm/test/Transforms/InstSimplify/round-intrinsics.ll @@ -131,6 +131,468 @@ define float @uitofp_rint(i32 %arg) { ret float %rint } +define float @floor_trunc(float %x) { +; CHECK-LABEL: @floor_trunc( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.floor.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.trunc.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.floor.f32(float %x) + %r = call float @llvm.trunc.f32(float %a) + ret float %r +} + +define float @floor_ceil(float %x) { +; CHECK-LABEL: @floor_ceil( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.floor.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.ceil.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.floor.f32(float %x) + %r = call float @llvm.ceil.f32(float %a) + ret float %r +} + +define float @floor_round(float %x) { +; CHECK-LABEL: @floor_round( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.floor.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.round.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.floor.f32(float %x) + %r = call float @llvm.round.f32(float %a) + ret float %r +} + +define float @floor_roundeven(float %x) { +; CHECK-LABEL: @floor_roundeven( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.floor.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.roundeven.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.floor.f32(float %x) + %r = call float @llvm.roundeven.f32(float %a) + ret float %r +} + +define float @floor_nearbyint(float %x) { +; CHECK-LABEL: @floor_nearbyint( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.floor.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.nearbyint.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.floor.f32(float %x) + %r = call float @llvm.nearbyint.f32(float %a) + ret float %r +} + +define float @floor_rint(float %x) { +; CHECK-LABEL: @floor_rint( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.floor.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.rint.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.floor.f32(float %x) + %r = call float @llvm.rint.f32(float %a) + ret float %r +} + +define float @trunc_floor(float %x) { +; CHECK-LABEL: @trunc_floor( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.trunc.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.floor.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.trunc.f32(float %x) + %r = call float @llvm.floor.f32(float %a) + ret float %r +} + +define float @trunc_ceil(float %x) { +; CHECK-LABEL: @trunc_ceil( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.trunc.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.ceil.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.trunc.f32(float %x) + %r = call float @llvm.ceil.f32(float %a) + ret float %r +} + +define float @trunc_round(float %x) { +; CHECK-LABEL: @trunc_round( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.trunc.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.round.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.trunc.f32(float %x) + %r = call float @llvm.round.f32(float %a) + ret float %r +} + +define float @trunc_roundeven(float %x) { +; CHECK-LABEL: @trunc_roundeven( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.trunc.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.roundeven.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.trunc.f32(float %x) + %r = call float @llvm.roundeven.f32(float %a) + ret float %r +} + +define float @trunc_nearbyint(float %x) { +; CHECK-LABEL: @trunc_nearbyint( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.trunc.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.nearbyint.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.trunc.f32(float %x) + %r = call float @llvm.nearbyint.f32(float %a) + ret float %r +} + +define float @trunc_rint(float %x) { +; CHECK-LABEL: @trunc_rint( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.trunc.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.rint.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.trunc.f32(float %x) + %r = call float @llvm.rint.f32(float %a) + ret float %r +} + +define float @ceil_floor(float %x) { +; CHECK-LABEL: @ceil_floor( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.ceil.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.floor.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.ceil.f32(float %x) + %r = call float @llvm.floor.f32(float %a) + ret float %r +} + +define float @ceil_trunc(float %x) { +; CHECK-LABEL: @ceil_trunc( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.ceil.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.trunc.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.ceil.f32(float %x) + %r = call float @llvm.trunc.f32(float %a) + ret float %r +} + +define float @ceil_round(float %x) { +; CHECK-LABEL: @ceil_round( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.ceil.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.round.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.ceil.f32(float %x) + %r = call float @llvm.round.f32(float %a) + ret float %r +} + +define float @ceil_roundeven(float %x) { +; CHECK-LABEL: @ceil_roundeven( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.ceil.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.roundeven.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.ceil.f32(float %x) + %r = call float @llvm.roundeven.f32(float %a) + ret float %r +} + +define float @ceil_nearbyint(float %x) { +; CHECK-LABEL: @ceil_nearbyint( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.ceil.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.nearbyint.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.ceil.f32(float %x) + %r = call float @llvm.nearbyint.f32(float %a) + ret float %r +} + +define float @ceil_rint(float %x) { +; CHECK-LABEL: @ceil_rint( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.ceil.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.rint.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.ceil.f32(float %x) + %r = call float @llvm.rint.f32(float %a) + ret float %r +} + +define float @round_floor(float %x) { +; CHECK-LABEL: @round_floor( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.round.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.floor.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.round.f32(float %x) + %r = call float @llvm.floor.f32(float %a) + ret float %r +} + +define float @round_trunc(float %x) { +; CHECK-LABEL: @round_trunc( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.round.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.trunc.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.round.f32(float %x) + %r = call float @llvm.trunc.f32(float %a) + ret float %r +} + +define float @round_ceil(float %x) { +; CHECK-LABEL: @round_ceil( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.round.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.ceil.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.round.f32(float %x) + %r = call float @llvm.ceil.f32(float %a) + ret float %r +} + +define float @round_roundeven(float %x) { +; CHECK-LABEL: @round_roundeven( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.round.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.roundeven.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.round.f32(float %x) + %r = call float @llvm.roundeven.f32(float %a) + ret float %r +} + +define float @round_nearbyint(float %x) { +; CHECK-LABEL: @round_nearbyint( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.round.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.nearbyint.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.round.f32(float %x) + %r = call float @llvm.nearbyint.f32(float %a) + ret float %r +} + +define float @round_rint(float %x) { +; CHECK-LABEL: @round_rint( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.round.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.rint.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.round.f32(float %x) + %r = call float @llvm.rint.f32(float %a) + ret float %r +} + +define float @roundeven_floor(float %x) { +; CHECK-LABEL: @roundeven_floor( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.roundeven.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.floor.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.roundeven.f32(float %x) + %r = call float @llvm.floor.f32(float %a) + ret float %r +} + +define float @roundeven_trunc(float %x) { +; CHECK-LABEL: @roundeven_trunc( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.roundeven.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.trunc.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.roundeven.f32(float %x) + %r = call float @llvm.trunc.f32(float %a) + ret float %r +} + +define float @roundeven_ceil(float %x) { +; CHECK-LABEL: @roundeven_ceil( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.roundeven.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.ceil.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.roundeven.f32(float %x) + %r = call float @llvm.ceil.f32(float %a) + ret float %r +} + +define float @roundeven_round(float %x) { +; CHECK-LABEL: @roundeven_round( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.roundeven.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.round.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.roundeven.f32(float %x) + %r = call float @llvm.round.f32(float %a) + ret float %r +} + +define float @roundeven_nearbyint(float %x) { +; CHECK-LABEL: @roundeven_nearbyint( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.roundeven.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.nearbyint.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.roundeven.f32(float %x) + %r = call float @llvm.nearbyint.f32(float %a) + ret float %r +} + +define float @roundeven_rint(float %x) { +; CHECK-LABEL: @roundeven_rint( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.roundeven.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.rint.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.roundeven.f32(float %x) + %r = call float @llvm.rint.f32(float %a) + ret float %r +} + +define float @nearbyint_floor(float %x) { +; CHECK-LABEL: @nearbyint_floor( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.nearbyint.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.floor.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.nearbyint.f32(float %x) + %r = call float @llvm.floor.f32(float %a) + ret float %r +} + +define float @nearbyint_trunc(float %x) { +; CHECK-LABEL: @nearbyint_trunc( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.nearbyint.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.trunc.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.nearbyint.f32(float %x) + %r = call float @llvm.trunc.f32(float %a) + ret float %r +} + +define float @nearbyint_ceil(float %x) { +; CHECK-LABEL: @nearbyint_ceil( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.nearbyint.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.ceil.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.nearbyint.f32(float %x) + %r = call float @llvm.ceil.f32(float %a) + ret float %r +} + +define float @nearbyint_round(float %x) { +; CHECK-LABEL: @nearbyint_round( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.nearbyint.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.round.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.nearbyint.f32(float %x) + %r = call float @llvm.round.f32(float %a) + ret float %r +} + +define float @nearbyint_roundeven(float %x) { +; CHECK-LABEL: @nearbyint_roundeven( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.nearbyint.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.roundeven.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.nearbyint.f32(float %x) + %r = call float @llvm.roundeven.f32(float %a) + ret float %r +} + +define float @nearbyint_rint(float %x) { +; CHECK-LABEL: @nearbyint_rint( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.nearbyint.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.rint.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.nearbyint.f32(float %x) + %r = call float @llvm.rint.f32(float %a) + ret float %r +} + +define float @rint_floor(float %x) { +; CHECK-LABEL: @rint_floor( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.rint.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.floor.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.rint.f32(float %x) + %r = call float @llvm.floor.f32(float %a) + ret float %r +} + +define float @rint_trunc(float %x) { +; CHECK-LABEL: @rint_trunc( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.rint.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.trunc.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.rint.f32(float %x) + %r = call float @llvm.trunc.f32(float %a) + ret float %r +} + +define float @rint_ceil(float %x) { +; CHECK-LABEL: @rint_ceil( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.rint.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.ceil.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.rint.f32(float %x) + %r = call float @llvm.ceil.f32(float %a) + ret float %r +} + +define float @rint_round(float %x) { +; CHECK-LABEL: @rint_round( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.rint.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.round.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.rint.f32(float %x) + %r = call float @llvm.round.f32(float %a) + ret float %r +} + +define float @rint_roundeven(float %x) { +; CHECK-LABEL: @rint_roundeven( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.rint.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.roundeven.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.rint.f32(float %x) + %r = call float @llvm.roundeven.f32(float %a) + ret float %r +} + +define float @rint_nearbyint(float %x) { +; CHECK-LABEL: @rint_nearbyint( +; CHECK-NEXT: [[A:%.*]] = call float @llvm.rint.f32(float [[X:%.*]]) +; CHECK-NEXT: [[R:%.*]] = call float @llvm.nearbyint.f32(float [[A]]) +; CHECK-NEXT: ret float [[R]] +; + %a = call float @llvm.rint.f32(float %x) + %r = call float @llvm.nearbyint.f32(float %a) + ret float %r +} + declare float @llvm.floor.f32(float) #0 declare float @llvm.trunc.f32(float) #0 declare float @llvm.ceil.f32(float) #0