From: Michel Dänzer Date: Mon, 13 Aug 2007 11:22:43 +0000 (+0200) Subject: i915tex: Make sure pitch is aligned properly for render-to-texture. X-Git-Tag: 062012170305~19325^2~165 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=b7a9222dc7492181588cedd62b94482fab8e9c95;p=profile%2Fivi%2Fmesa.git i915tex: Make sure pitch is aligned properly for render-to-texture. Just always align texture pitch to multiples of 64 bytes for now, pending a more sophisticated scheme to do it only when really necessary. --- diff --git a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c b/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c index fc38a28..74f6b2d 100644 --- a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c @@ -97,9 +97,19 @@ intel_miptree_create(struct intel_context *intel, break; } - if (ok) + if (ok) { + if (!mt->compressed) { + /* XXX: Align pitch to multiple of 64 bytes for now to allow + * render-to-texture to work in all cases. This should probably be + * replaced at some point by some scheme to only do this when really + * necessary. + */ + mt->pitch = ((mt->pitch * cpp + 63) & ~63) / cpp; + } + mt->region = intel_region_alloc(intel->intelScreen, mt->cpp, mt->pitch, mt->total_height); + } if (!mt->region) { free(mt);