From: Marek Olšák Date: Fri, 10 Apr 2015 21:58:34 +0000 (+0200) Subject: radeonsi: add a debug option to compile shaders when they're created X-Git-Tag: upstream/17.1.0~19416 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=b79c620663dc4eab1ad342a7961fa7aa16cff562;p=platform%2Fupstream%2Fmesa.git radeonsi: add a debug option to compile shaders when they're created Tested-by: Tom Stellard --- diff --git a/src/gallium/drivers/radeon/r600_pipe_common.c b/src/gallium/drivers/radeon/r600_pipe_common.c index 0ef5fc2..2b27e0a 100644 --- a/src/gallium/drivers/radeon/r600_pipe_common.c +++ b/src/gallium/drivers/radeon/r600_pipe_common.c @@ -323,6 +323,7 @@ static const struct debug_named_value common_debug_options[] = { { "notiling", DBG_NO_TILING, "Disable tiling" }, { "switch_on_eop", DBG_SWITCH_ON_EOP, "Program WD/IA to switch on end-of-packet." }, { "forcedma", DBG_FORCE_DMA, "Use asynchronous DMA for all operations when possible." }, + { "precompile", DBG_PRECOMPILE, "Compile one shader variant at shader creation." }, DEBUG_NAMED_VALUE_END /* must be last */ }; diff --git a/src/gallium/drivers/radeon/r600_pipe_common.h b/src/gallium/drivers/radeon/r600_pipe_common.h index a08d08c..febd2a1 100644 --- a/src/gallium/drivers/radeon/r600_pipe_common.h +++ b/src/gallium/drivers/radeon/r600_pipe_common.h @@ -83,6 +83,7 @@ #define DBG_NO_TILING (1 << 14) #define DBG_SWITCH_ON_EOP (1 << 15) #define DBG_FORCE_DMA (1 << 16) +#define DBG_PRECOMPILE (1 << 17) /* The maximum allowed bit is 20. */ #define R600_MAP_BUFFER_ALIGNMENT 64 diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index b0a6fb9..1bbc6b3 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -465,6 +465,7 @@ static void *si_create_shader_state(struct pipe_context *ctx, const struct pipe_shader_state *state, unsigned pipe_shader_type) { + struct si_screen *sscreen = (struct si_screen *)ctx->screen; struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector); int i; @@ -494,6 +495,9 @@ static void *si_create_shader_state(struct pipe_context *ctx, } } + if (sscreen->b.debug_flags & DBG_PRECOMPILE) + si_shader_select(ctx, sel); + return sel; }