From: Hermet Park Date: Wed, 23 Sep 2020 02:59:44 +0000 (+0900) Subject: examples: added stress test. X-Git-Tag: accepted/tizen/6.0/unified/20201030.120901~5 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=b79362ce0e17105783095e8c077a853371741d46;p=platform%2Fcore%2Fgraphics%2Ftizenvg.git examples: added stress test. Change-Id: I2e48dada86608b5494bc56bcc9fbec1f98936642 --- diff --git a/.gitignore b/.gitignore index 30ce20b..8229869 100644 --- a/.gitignore +++ b/.gitignore @@ -25,3 +25,4 @@ testCapi testArc testMultiCanvas testDuplicate +testStress diff --git a/src/examples/meson.build b/src/examples/meson.build index 4c40890..d50e4f9 100644 --- a/src/examples/meson.build +++ b/src/examples/meson.build @@ -19,6 +19,7 @@ source_file = [ 'testScene.cpp', 'testSceneTransform.cpp', 'testShape.cpp', + 'testStress.cpp', 'testStroke.cpp', 'testStrokeLine.cpp', 'testSvg2.cpp', diff --git a/src/examples/testAsync.cpp b/src/examples/testAsync.cpp index 7635e5d..ddb8271 100644 --- a/src/examples/testAsync.cpp +++ b/src/examples/testAsync.cpp @@ -54,6 +54,9 @@ bool tvgUpdateCmds(tvg::Canvas* canvas) t3 = ecore_time_get(); + //Drawing task can be performed asynchronously. + if (canvas->draw() != tvg::Result::Success) return false; + return true; } @@ -75,9 +78,6 @@ Eina_Bool animSwCb(void* data) { if (!tvgUpdateCmds(swCanvas.get())) return ECORE_CALLBACK_RENEW; - //Drawing task can be performed asynchronously. - if (swCanvas->draw() != tvg::Result::Success) return false; - //Update Efl Canvas Eo* img = (Eo*) data; evas_object_image_pixels_dirty_set(img, EINA_TRUE); diff --git a/src/examples/testStress.cpp b/src/examples/testStress.cpp new file mode 100644 index 0000000..2f95639 --- /dev/null +++ b/src/examples/testStress.cpp @@ -0,0 +1,223 @@ +#include +#include "testCommon.h" + +/************************************************************************/ +/* Drawing Commands */ +/************************************************************************/ + +#define NUM_PER_LINE 16 +#define SIZE 50 + +static int count = 0; +static int frame = 0; +static std::vector pictures; +static double t1, t2, t3, t4; + +void svgDirCallback(const char* name, const char* path, void* data) +{ + auto picture = tvg::Picture::gen(); + + char buf[PATH_MAX]; + sprintf(buf, "/%s/%s", path, name); + + if (picture->load(buf) != tvg::Result::Success) return; + + float x, y, w, h; + picture->viewbox(&x, &y, &w, &h); + + float rate = (SIZE/(w > h ? w : h)); + picture->scale(rate); + + x *= rate; + y *= rate; + w *= rate; + h *= rate; + + //Center Align ? + if (w > h) { + y -= (SIZE - h) * 0.5f; + } else { + x -= (SIZE - w) * 0.5f; + } + + picture->translate((count % NUM_PER_LINE) * SIZE - x, SIZE * (count / NUM_PER_LINE) - y); + ++count; + + //Duplicates + for (int i = 0; i < NUM_PER_LINE - 1; i++) { + tvg::Picture* dup = static_cast(picture->duplicate()); + dup->translate((count % NUM_PER_LINE) * SIZE - x, SIZE * (count / NUM_PER_LINE) - y); + pictures.push_back(dup); + ++count; + } + + cout << "SVG: " << buf << endl; + pictures.push_back(picture.release()); +} + +void tvgDrawCmds(tvg::Canvas* canvas) +{ + if (!canvas) return; + + //Background + auto shape = tvg::Shape::gen(); + shape->appendRect(0, 0, WIDTH, HEIGHT, 0, 0); //x, y, w, h, rx, ry + shape->fill(255, 255, 255, 255); //r, g, b, a + + if (canvas->push(move(shape)) != tvg::Result::Success) return; + + eina_file_dir_list(EXAMPLE_DIR, EINA_TRUE, svgDirCallback, canvas); + + /* This showcase shows you asynchrounous loading of svg. + For this, pushing pictures at a certian sync time. + This means it earns the time to finish loading svg resources, + otherwise you can push pictures immediately. */ + for (auto picture : pictures) { + canvas->push(unique_ptr(picture)); + } +} + + +/************************************************************************/ +/* Sw Engine Test Code */ +/************************************************************************/ + +static unique_ptr swCanvas; + +void tvgSwTest(uint32_t* buffer) +{ + //Create a Canvas + swCanvas = tvg::SwCanvas::gen(); + swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); + + /* Push the shape into the Canvas drawing list + When this shape is into the canvas list, the shape could update & prepare + internal data asynchronously for coming rendering. + Canvas keeps this shape node unless user call canvas->clear() */ + tvgDrawCmds(swCanvas.get()); +} + +void drawSwView(void* data, Eo* obj) +{ + t3 = ecore_time_get(); + + //Drawing task can be performed asynchronously. + if (swCanvas->draw() == tvg::Result::Success) { + swCanvas->sync(); + } + + t4 = ecore_time_get(); + printf("[%5d]: total[%fs] update[%fs], render[%fs]\n", ++frame, t4 - t1, t2 - t1, t4 - t3); +} + +void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) +{ + t1 = ecore_time_get(); + + for (auto picture : pictures) { + picture->rotate(progress * 360); + swCanvas->update(picture); + } + + t2 = ecore_time_get(); + + //Update Efl Canvas + auto img = (Eo*) effect; + evas_object_image_pixels_dirty_set(img, EINA_TRUE); + evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT); +} + + +/************************************************************************/ +/* GL Engine Test Code */ +/************************************************************************/ + +static unique_ptr glCanvas; + +void initGLview(Evas_Object *obj) +{ + static constexpr auto BPP = 4; + + //Create a Canvas + glCanvas = tvg::GlCanvas::gen(); + glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); + + /* Push the shape into the Canvas drawing list + When this shape is into the canvas list, the shape could update & prepare + internal data asynchronously for coming rendering. + Canvas keeps this shape node unless user call canvas->clear() */ + tvgDrawCmds(glCanvas.get()); +} + +void drawGLview(Evas_Object *obj) +{ + auto gl = elm_glview_gl_api_get(obj); + gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + gl->glClear(GL_COLOR_BUFFER_BIT); + + if (glCanvas->draw() == tvg::Result::Success) { + glCanvas->sync(); + } +} + +void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) +{ + for (auto picture : pictures) { + picture->rotate(progress * 360); + glCanvas->update(picture); + } +} + + +/************************************************************************/ +/* Main Code */ +/************************************************************************/ + +int main(int argc, char **argv) +{ + tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; + + if (argc > 1) { + if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; + } + + //Initialize ThorVG Engine + if (tvgEngine == tvg::CanvasEngine::Sw) { + cout << "tvg engine: software" << endl; + } else { + cout << "tvg engine: opengl" << endl; + } + + //Threads Count + auto threads = std::thread::hardware_concurrency(); + + //Initialize ThorVG Engine + if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { + + elm_init(argc, argv); + + Elm_Transit *transit = elm_transit_add(); + + if (tvgEngine == tvg::CanvasEngine::Sw) { + auto view = createSwView(); + elm_transit_effect_add(transit, transitSwCb, view, nullptr); + } else { + auto view = createGlView(); + elm_transit_effect_add(transit, transitGlCb, view, nullptr); + } + + elm_transit_duration_set(transit, 2); + elm_transit_repeat_times_set(transit, -1); + elm_transit_go(transit); + + elm_run(); + elm_shutdown(); + + //Terminate ThorVG Engine + tvg::Initializer::term(tvg::CanvasEngine::Sw); + + } else { + cout << "engine is not supported" << endl; + } + return 0; +} \ No newline at end of file