From: Kenneth Graunke Date: Fri, 22 Apr 2016 04:42:08 +0000 (-0700) Subject: i965: Switch to scalar TCS by default. X-Git-Tag: upstream/17.1.0~10212 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=b593737ed8349b280fa29242c35f565b59ab3025;p=platform%2Fupstream%2Fmesa.git i965: Switch to scalar TCS by default. Normally, we expect SIMD8 shaders to be more instructions than SIMD4x2 shaders, as it takes four instructions to operate on a vec4, rather than a single instruction. However, the benefit is that it can process 8 objects per shader thread instead of 2. Surprisingly, the shader-db statistics show an improvement in both instruction and cycle counts: Synmark: -31.25% instructions, -29.27% cycles, 0 hurt. Tessmark: -36.92% instructions, -37.81% cycles, 0 hurt. Unigine Heaven: -3.42% instructions, -17.95% cycles, 0 hurt. Shadow of Mordor: +13.24% instructions (26 with fewer instructions, 45 with more), -5.23% cycles (44 with fewer cycles, 27 with more cycles). Presumably, this is because the SIMD8 URB messages are a much more natural fit than the SIMD4x2 URB messages - there's a ton less header setup. I benchmarked Shadow of Mordor and Unigine Heaven on my Skylake GT3e, and the performance seems to be the same or increase ever so slightly (< 1 FPS difference). So I believe it's strictly superior. There's also a lot more optimization potential we can do in scalar mode. This will also help us finish fp64 support, as scalar support is going to land much sooner than vec4-mode support. Signed-off-by: Kenneth Graunke Reviewed-by: Matt Turner --- diff --git a/src/mesa/drivers/dri/i965/brw_compiler.c b/src/mesa/drivers/dri/i965/brw_compiler.c index 9977d79..0ea5e8b 100644 --- a/src/mesa/drivers/dri/i965/brw_compiler.c +++ b/src/mesa/drivers/dri/i965/brw_compiler.c @@ -153,7 +153,7 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo) compiler->scalar_stage[MESA_SHADER_VERTEX] = devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS); compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = - devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", false); + devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true); compiler->scalar_stage[MESA_SHADER_TESS_EVAL] = devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true); compiler->scalar_stage[MESA_SHADER_GEOMETRY] =