From: Evoke Zhang Date: Wed, 27 Feb 2019 03:31:18 +0000 (+0800) Subject: vdin: optimize game mode for tl1 phase lock [1/1] X-Git-Tag: hardkernel-4.9.236-104~1676 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=b23ca7b56ee344783396322bb0257877df7ccaba;p=platform%2Fkernel%2Flinux-amlogic.git vdin: optimize game mode for tl1 phase lock [1/1] PD#SWPL-4788 Problem: sometimes hdmi source display broken in game mode Solution: use phase lock for tl1 game mode ahead 2 frames, and ahead 1 frame for previous chips. Verify: x301 Change-Id: I00df9125c9ea7869ed6e111ba99a8b755c914129 Signed-off-by: Evoke Zhang --- diff --git a/drivers/amlogic/media/enhancement/amvecm/vlock.c b/drivers/amlogic/media/enhancement/amvecm/vlock.c index c4837e3..752bdf4 100644 --- a/drivers/amlogic/media/enhancement/amvecm/vlock.c +++ b/drivers/amlogic/media/enhancement/amvecm/vlock.c @@ -1551,7 +1551,7 @@ void vlock_status_init(void) vlock.vf_sts = false; vlock.vmd_chg = false; vlock.md_support = false; - vlock.phlock_percent = 40; + /* vlock.phlock_percent = phlock_percent; */ vlock_clear_frame_counter(); @@ -2290,5 +2290,19 @@ int vlock_notify_callback(struct notifier_block *block, unsigned long cmd, return 0; } +static int __init phlock_phase_config(char *str) +{ + unsigned char *ptr = str; + + pr_info("%s: bootargs is %s.\n", __func__, str); + if (strstr(ptr, "1")) + vlock.phlock_percent = 99; + else + vlock.phlock_percent = 40; + + return 0; +} +__setup("video_reverse=", phlock_phase_config); + /*video lock end*/ diff --git a/drivers/amlogic/media/vin/tvin/vdin/vdin_drv.c b/drivers/amlogic/media/vin/tvin/vdin/vdin_drv.c index cd67cba..cbbf0df 100644 --- a/drivers/amlogic/media/vin/tvin/vdin/vdin_drv.c +++ b/drivers/amlogic/media/vin/tvin/vdin/vdin_drv.c @@ -90,8 +90,10 @@ static unsigned int pr_times; static int canvas_config_mode = 2; static bool work_mode_simple; static int max_ignore_frames = 2; +static int phase_lock_flag; /*game_mode_switch_frames:min num is 5 by 1080p60hz input test*/ static int game_mode_switch_frames = 10; +static int game_mode_phlock_switch_frames = 60; static int ignore_frames; static unsigned int dv_work_delby; /* viu isr select: @@ -121,6 +123,10 @@ MODULE_PARM_DESC(viu_hw_irq, "viu_hw_irq"); module_param(game_mode_switch_frames, int, 0664); MODULE_PARM_DESC(game_mode_switch_frames, "game mode switch frames"); + +module_param(game_mode_phlock_switch_frames, int, 0664); +MODULE_PARM_DESC(game_mode_phlock_switch_frames, + "game mode switch frames for phase_lock"); #endif static bool vdin_dbg_en; @@ -277,8 +283,14 @@ static void vdin_game_mode_check(struct vdin_dev_s *devp) (devp->parm.port != TVIN_PORT_CVBS3)) { if (devp->h_active > 720 && ((devp->parm.info.fps == 50) || (devp->parm.info.fps == 60))) - devp->game_mode = (VDIN_GAME_MODE_0 | VDIN_GAME_MODE_1 | - VDIN_GAME_MODE_SWITCH_EN); + if (is_meson_tl1_cpu()) { + devp->game_mode = (VDIN_GAME_MODE_0 | + VDIN_GAME_MODE_1 | + VDIN_GAME_MODE_SWITCH_EN); + } else { + devp->game_mode = (VDIN_GAME_MODE_0 | + VDIN_GAME_MODE_1); + } else devp->game_mode = VDIN_GAME_MODE_0; } else if (game_mode == 2)/*for debug force game mode*/ @@ -292,6 +304,9 @@ static void vdin_game_mode_check(struct vdin_dev_s *devp) VDIN_GAME_MODE_SWITCH_EN); else devp->game_mode = 0; + + pr_info("%s: game_mode flag=%d, game_mode=%d\n", + __func__, game_mode, devp->game_mode); } /* *based on the bellow parameters: @@ -642,6 +657,7 @@ void vdin_start_dec(struct vdin_dev_s *devp) devp->irq_cnt = 0; devp->rdma_irq_cnt = 0; devp->frame_cnt = 0; + phase_lock_flag = 0; if (time_en) pr_info("vdin.%d start time: %ums, run time:%ums.\n", @@ -1662,11 +1678,45 @@ irqreturn_t vdin_isr(int irq, void *dev_id) vdin_vf_disp_mode_update(curr_wr_vfe, devp->vfp); } /*switch to game mode 2 from game mode 1,otherwise may appear blink*/ - if ((devp->frame_cnt >= game_mode_switch_frames) && - (devp->game_mode & VDIN_GAME_MODE_SWITCH_EN)) { - if (vdin_dbg_en) - pr_info("switch game mode (%d-->5)\n", devp->game_mode); - devp->game_mode = (VDIN_GAME_MODE_0 | VDIN_GAME_MODE_2); + if (is_meson_tl1_cpu()) { + if (devp->game_mode & VDIN_GAME_MODE_SWITCH_EN) { + /* make sure phase lock for next few frames */ + if (vlock_get_phlock_flag()) + phase_lock_flag++; + if (phase_lock_flag >= game_mode_phlock_switch_frames) { + if (vdin_dbg_en) { + pr_info( + "switch game mode (%d-->5), frame_cnt=%d\n", + devp->game_mode, + devp->frame_cnt); + } + devp->game_mode = (VDIN_GAME_MODE_0 | + VDIN_GAME_MODE_2); + } + } +#if 0 + if (phase_lock_flag >= game_mode_phlock_switch_frames) { + if (!vlock_get_phlock_flag()) + phase_lock_flag = 0; + if (vdin_dbg_en) { + pr_info( + "switch game mode to %d, frame_cnt=%d\n", + devp->game_mode, devp->frame_cnt); + } + devp->game_mode = (VDIN_GAME_MODE_0 | VDIN_GAME_MODE_1 | + VDIN_GAME_MODE_SWITCH_EN); + } +#endif + } else { + if ((devp->frame_cnt >= game_mode_switch_frames) && + (devp->game_mode & VDIN_GAME_MODE_SWITCH_EN)) { + if (vdin_dbg_en) { + pr_info( + "switch game mode (%d-->5), frame_cnt=%d\n", + devp->game_mode, devp->frame_cnt); + } + devp->game_mode = (VDIN_GAME_MODE_0 | VDIN_GAME_MODE_2); + } } /* prepare for next input data */ diff --git a/drivers/amlogic/media/vin/tvin/vdin/vdin_drv.h b/drivers/amlogic/media/vin/tvin/vdin/vdin_drv.h index a74aabe..a098ee95 100644 --- a/drivers/amlogic/media/vin/tvin/vdin/vdin_drv.h +++ b/drivers/amlogic/media/vin/tvin/vdin/vdin_drv.h @@ -400,5 +400,7 @@ extern bool is_dolby_vision_enable(void); extern void vdin_debugfs_init(struct vdin_dev_s *vdevp); extern void vdin_debugfs_exit(struct vdin_dev_s *vdevp); +extern bool vlock_get_phlock_flag(void); + #endif /* __TVIN_VDIN_DRV_H */